Head-eye coordination during ball interception depends on both task demands and motor experience. The purpose of this study is to determine how these factors influence head-eye contributions to gaze control. Twenty-five female university students (novices with no ball sport experience, n = 13; experienced softball players, n = 12) performed two tasks: visually tracking an approaching ball (tracking task) and, in addition, moving the hand to the ball’s landing position (reaching task). Head, eye, and gaze velocities, cross-correlation coefficients between gaze and head velocity, and gaze-head lag time were analyzed using linear mixed models. The results showed that although gaze velocity remained unchanged regardless of tasks or groups, decomposing gaze into head and eye components revealed task-dependent contributions. Compared with the tracking task, the reaching task showed significantly larger head velocity and smaller eye velocity, indicating complementary adjustments that were not revealed by gaze movements alone. The cross-correlation between head and gaze was significantly higher in the reaching task than the tracking task, indicating stronger temporal coupling under greater task demand. Furthermore, the experienced group showed greater task-dependent modulation of eye velocity than the novice group, demonstrating greater flexibility in adjusting the magnitude of head-eye movements to task demands. In addition, the experienced group showed a consistently near-zero gaze-head lag regardless of task, whereas the novice group showed a prolonged gaze-leads-head interval. These findings suggest that ball sport experience shapes two distinct aspects of head-eye coordination: task-dependent flexibility in movement magnitude, and stable, temporally synchronized gaze-head control.
Gaze stabilization during human locomotion requires precise coordination between eye and head movements to maintain visual acuity. Yet how the resultant eye-head coordination patterns relate to visual performance remains incompletely understood. Here, we investigated how locomotion-dependent changes in head-eye coordin...
S. Kollmansperger, Solome Kabtimer, J. Decker et al.· Neuroscience· 0 citations
Head-up display (HUD) is a part of the game interface that is important as a medium of information for players. HUD generally takes the form of numerical, textual, or symbolic indicators in games. Interaction between game players and the HUD produces measurable differences in eye-movement behaviour, operationalized her...
A. Hartanto, Hafiz Aziz Ahmad, Etika Vidyarini· JOURNAL OF APPLIED INFORMATI...· 0 citations
ObjectiveThe vestibulo-ocular reflex (VOR) is critical for stabilizing vision during head motion and for daily multitasking activities. The suppression head impulse paradigm (SHIMP) complements the head impulse paradigm (HIMP) and is considered more sensitive for residual vestibular function. This study examined the im...
N. Rozendorn, Nitay Sterenberg, Idit Tessler et al.· Journal of Vestibular Resear...· 0 citations
Sphere diameter emerged as the most consistent predictor: smaller targets were associated with lower tracking error but longer completion times across all geometries, and target count showed largely non-significant effects.
Kaia Mikyo Cha, Heejin Jeong· Proceedings of the Human Fac...· 0 citations
Studies suggest that anticipation in sports-related tasks is better if the task maintains the coupling of perception and action required in competition. Study 1 addressed the question of whether gaze tracking varies between coupled tasks in baseball and softball batters. Fifteen subjects executed either a coupled task...
(1) Background: During fine motor object manipulation, head orientation towards the workspace allows the small receptive fields in our cone-rich fovea to perceive details required to complete the task. Here, we investigated whether a head orientation benefit remains even when sight is unavailable. (2) Methods: Blindfol...
J. Stevens, E. S. Stephenson, Cory Winkler et al.· Vision· 0 citations
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