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VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing

Joan Rodriguez Haotian Zhang Abhay Puri Haoran Dai Tianyang Zhang Meng Lin Rishav Pramanik Xiaoqing Xie Marco Terral Rodriguez Darsh Kaushik Aly Shariff Perouz Taslakian Spandana Gella Sai Rajeswar David Vazquez Christopher Pal Marco Pedersoli
Sep 2026
Artificial Intelligence Computer Vision

Abstract

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also provide a multi-task reinforcement learning baseline that jointly optimizes across all four tasks using rendering-based rewards. This baseline, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation.

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