Apr 2026· International Conference on Human Factors in Computing Systems· 0 citations· 94 references
Computer Science
TL;DR
This work introduces GapFill, a tool grounded in professional practices that reduces the effort of gap detection, zooming, and color selection and suggests appropriate fill colors by referencing surrounding regions, leveraging the flat-color nature of anime-style images.
Abstract
Animation production workflows often involve digital colorization of line art, where small unpainted regions (“gaps”) frequently occur and remain an underexplored challenge. We conducted a formative study in Japanese animation (anime) pipelines and found that while the paint bucket tool is widely used for base coloring, tiny enclosed areas are frequently overlooked, resulting in time-consuming manual detection and filling. We introduce GapFill, a tool grounded in professional practices that reduces the effort of gap detection, zooming, and color selection. Our deep-learning method suggests appropriate fill colors by referencing surrounding regions, leveraging the flat-color nature of anime-style images. In a user study with 13 professional colorists, our system improved performance and usability in gap-filling tasks over conventional methods. The study also suggested that prediction accuracy alone is not the primary factor for usability, that appropriate colors can be contextually ambiguous, and that GapFill can complement existing tools depending on users’ trust in new AI-powered assistance.
Paint-Anything is presented, which learns a shared hex-prompt interface for generation and editing through object-level color supervision, and introduces Any Color Benchmark (ACBench), comprising ACBench-T2I and ACBench-Edit, to measure object-level hex color fidelity across both tasks.
Ji Xie, Dewei Zhou, Xin-Yu Huang et al.· 0 citations
Independent control of tonescale regions (e.g., shadows, highlights) is essential for painters, photographers and cinematographers to bring 2D images to life. In image manipulation software this is most directly addressed by color grading modules, which use intensity thresholds to segment distinct illumination regions...
Trevor D. Canham, Abhijith Punnappurath, Michael S. Brown· 0 citations
This work proposes a region-based feature enhancement framework built upon a Topology-aware Segment Graph (TSG) that achieves superior color accuracy and temporal stability compared to state-of-the-art frameworks, particularly in scenarios involving complex character motion and topological variation.
Bin Huang, Haoran Mo, Chengying Gao· IEEE Transactions on Visuali...· 0 citations
This work presents a training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists, and views this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.
Bo Pang, Jiaqi Pan, Xiao-Chen Zhang et al.· 0 citations
Professional color editing requires precise control over both color (hue and saturation) and lightness, ideally through separate, independent controls. We present a real-time interactive color editing framework for 3D Gaussian Splatting that supports palette-based recoloring, per-palette tone curves for color-aware lum...
Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity. The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.
Computer scientist, entrepreneur, and philanthropist will collaborate with the MIT Schwarzman College of Computing to advance AI and scientific discovery.