Jul 2026· Journal of Artificial Intelligence and Information· Vol 8, pp. 415-424· 0 citations· 30 references
TL;DR
This theory-informed narrative review integrates foundational PICS literature with relevant empirical reports of head-mounted immersive VR in adult intensive care and post-ICU recovery to develop a clinically grounded account of how immersive VR might support recovery from critical illness.
Abstract
Background: Survivors of critical illness may experience persistent physical, cognitive, and psychological problems collectively described as post-intensive care syndrome (PICS). Immersive virtual reality (VR) has attracted interest as a flexible non-pharmacological medium during and after intensive care, but the clinical meaning of “VR intervention” remains unclear because relaxation, education, psychological therapy, and rehabilitation applications operate through different mechanisms. Objective: To develop a clinically grounded account of how immersive VR might support recovery from critical illness, clarify the mechanisms that connect VR design to PICS-related targets, and identify conditions required for safe nursing and rehabilitation practice. Approach: This theory-informed narrative review integrates foundational PICS literature with relevant empirical reports of head-mounted immersive VR in adult intensive care and post-ICU recovery. Literature was selected for conceptual and clinical relevance rather than comprehensive coverage. No formal screening counts, study-level data extraction, risk-of-bias assessment, or quantitative synthesis were undertaken. Main discussion: VR is better understood as a configurable therapeutic medium than as a single intervention. Sensory modulation and attentional capture may support short-term calm and comfort; presence, explanation, and memory reconstruction may contribute to orientation and psychological processing; and embodiment, feedback, and task structure may promote active rehabilitation. These pathways map onto psychological, cognitive/sleep, and physical PICS domains, but they are moderated by alertness, delirium risk, fatigue, sensory and motor capacity, content, dose, timing, staff support, and technical burden. Existing clinical studies are consistent with feasibility and possible short-term benefit in selected patients, while evidence for prevention or treatment of persistent PICS remains insufficient. Conclusions: Immersive VR should not be presented as an established treatment for PICS. Its value depends on matching a defined therapeutic target with appropriate content, interaction, dose, clinical timing, and supervision. A theory-informed framework can help nurses, therapists, and researchers distinguish low-intensity comfort applications from psychologically or physically demanding interventions and select outcomes that correspond to the proposed mechanism.
Background: Immersive virtual reality (VR) may support rehabilitation and patient engagement; however, little is known about how frontline healthcare professionals perceive its clinical relevance and feasibility in post-acute community care settings. This study explored healthcare professionals’ perceptions of the pote...
Min-Hui Tan, Q. Ng, S. Seah et al.· Technologies· 0 citations
Between 50% and 75% of intensive care unit (ICU) survivors develop post-intensive care syndrome (PICS), a cluster of physical, cognitive, and psychological impairments that reduce quality of life. Virtual reality (VR) has emerged as a candidate rehabilitation technology, but studies rarely compare immersive VR with non...
Inês Oliveira, Bruna Reis, M. Portela et al.· IEEE Access· 0 citations
Virtual Reality Therapy is effective in reducing symptoms of anxiety, depression, post-traumatic stress disorder (PTSD), and substance use disorders and enhances patient engagement and improves accessibility of mental health services, including through smartphone-based applications.
A. Mufida, Aisyah Adinda Kurniawan, Diska Aprisa Lestari et al.· Lombok Medical Journal· 0 citations
Children admitted to pediatric intensive care units (PICUs) are at risk of acquired weakness, delirium, and long-term functional and neurocognitive morbidity. Although early rehabilitation is recommended to mitigate these adverse outcomes, its delivery remains challenging. Virtual reality (VR) has been proposed as a me...
In-Gu Choi, Hwa Jin Cho, Kibum Kim et al.· Frontiers in Pediatrics· 0 citations
Empathy is a central component of patient-centered care and is linked to improved clinical outcomes, patient satisfaction, and reduced clinician burnout. Despite its importance, empathy often declines during undergraduate medical education (UME), particularly as students transition into clinical training. Traditional t...
Jessica Sy, Sean Yan, Justin Tian et al.· Journal of medical extended...· 0 citations
Background/Objectives: Immersive virtual reality (VR) is increasingly used during pediatric procedures, but intervention effects vary across children, procedures, devices, comparators, and outcomes. This review synthesized recent evidence and developed a proposed developmentally informed child-procedure-intervention fr...
Domonkos Tinka, Mohammad Milad Shafaie· Nursing Reports· 0 citations
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