Jul 2026· International Conference on Computer Graphics and Interactive Techniques· pp. 1-11· 1 citation· 34 references
Computer Science
TL;DR
This work develops a Beer–Lambert volumetric model mapping Gaussian primitives to a continuous, physically-grounded density field, bridging optical observations with fundamental physical laws, and achieves stable 3D reconstructions even from sparse views.
Abstract
Reconstructing dynamic fluids from sparse-view videos is a severely under-constrained problem due to complex volumetric visibility and turbulent, topology-changing motion. Current dynamic deformation-based 3D Gaussian Splatting (3DGS) methods use heuristic image-space warps, which often overfit limited observations via non-physical primitive scaling or drifting, producing floaters and geometric distortions. To address these challenges, we propose a hybrid, physics-aware fluid representation that injects physical constraints directly into the 3DGS pipeline. We develop a Beer–Lambert volumetric model mapping Gaussian primitives to a continuous, physically-grounded density field, bridging optical observations with fundamental physical laws. A physically-guided optimization evolves primitives under a global, volume-preserving velocity field, avoiding arbitrary per-particle deformations and effectively preserving volume while recovering fine-scale turbulent details. This unified formulation tightly couples fluid dynamics with differentiable rendering, enabling high-quality, joint predictions of velocity and density. Experiments on synthetic and real smoke datasets demonstrate that our approach surpasses state-of-the-art methods in both visual fidelity and physical consistency, achieving stable 3D reconstructions even from sparse views.
We present GaussPDE, a framework that injects physically structured partial differential equation (PDE) dynamics into pretrained 3D Gaussian scenes without mesh extraction, voxelization, or retraining. Our key observation is that PDE rendering requires not only accurate appearance, but also a reliable discrete computat...
TaylorMoDe-GS, the first 3DGS framework tailored for multi-view dynamic object deblurring, shifts the modeling paradigm from displacement fitting to velocity driven modeling, and introduces a neural Peano remainder network to compensate for high frequency non-linear dynamics.
Xiao-Feng Quan, Jun-Zhe Wan, Chao Cai et al.· Proceedings of the Thirty-Fi...· 0 citations
LagrangeGS is proposed, which formulates dynamic 3DGS as a non-conservative Lagrangian system and enables stable long-term extrapolation, consistent time reversal, and counterfactual physics-based editing without retraining.
Shogo Sato, Takuhiro Kaneko, Shoichiro Takeda et al.· 0 citations
Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demonstrated remarkable capabilities in generalized novel view synthesis and tracking. Howev...
Xiao-Peng Guo, W. Tse, Yi-Peng Zhu et al.· 0 citations
To the knowledge, this work is the first to incorporate real meteorological observations as an external prior and propose a 3D-level unified rendering–restoration framework for joint deraining and dehazing within a single 3DGS pipeline.
Shao-Jing Fan, Xinhua Shan, Ming-Yu Liang et al.· Proceedings of the Thirty-Fi...· 0 citations
This work introduces a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits, and presents SplashSplat, built on a single principle: impose physical st...
Pei-Yu Liu, Ding-Xi Zhang, Federico Tombari et al.· 0 citations
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