Novelty and Surprise Prioritized Experience Replay (NSPER) is introduced, which uses novelty to capture underrepresented states and surprise to expose gaps in the agent's understanding of the environment and is extended with NSPER+R, integrating these signals as intrinsic rewards to jointly improve replay quality and exploration.
Abstract
Sample efficiency is a central challenge in reinforcement learning (RL), particularly in image-based domains where agents must learn from high-dimensional visual inputs. Traditional sampling often relies on random or suboptimal experience selection, leading to redundant updates and slow learning. Improving efficiency requires mechanisms that prioritize informative experiences while also encouraging effective exploration. Prioritized Experience Replay (PER) addresses part of this challenge by reusing high-value transitions, while intrinsic rewards promote the exploration of novel or uncertain states. However, their integration has not been extensively studied. This paper introduces Novelty and Surprise Prioritized Experience Replay (NSPER), which uses novelty to capture underrepresented states and surprise to expose gaps in the agent's understanding of the environment. We further extend this with NSPER+R, integrating these signals as intrinsic rewards to jointly improve replay quality and exploration. Experiments on DeepMind Control Suite tasks show that NSPER and NSPER+R improve training efficiency and convergence speed compared to existing methods in image-based RL.
This work proposes to repair exploitation directly using human preferences over imagined rollouts, leveraging the strong intuitive physics that allows humans to easily spot egregious dynamics hallucinations in pretrained world models.
L. M. Bhamidipaty, M. Kochenderfer, S. Ramamoorthy· 0 citations
Random Feature Information Gain is introduced, grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces, and provides error bounds on information gain approximation.
A reinforcement learning framework built upon the Soft Actor Critic architecture, which integrates multifaceted curiosity rewards (MCR) and adaptive experience replay utilisation (AERU) (MCR‐AERU SAC), demonstrating superior sample efficiency and excellent robustness in large‐scale sparse reward environments.
Jingyi Huang, Guipeng Xi, Meixiu Lin et al.· CAAI Transactions on Intelli...· 0 citations
EMES is the first work to incorporate EM into controllable DMs and to leverage EM for guiding data synthesis in RL, and introduces a hashing-based state representation for EM to improve its efficiency and further boost the quality of synthetic data.
A coherent map of the rapidly expanding landscape of visual RL is provided to provide researchers and practitioners with a coherent map of the rapidly expanding landscape of visual RL and to highlight promising directions for future inquiry.
This work proposes VEG (verbal ϵ -greedy), a novel framework that leverages external feedback as a dynamic control variable to explicitly balance exploration and exploitation within the semantic space and achieves superior accuracy compared to standard RL baselines.
Yongchang Hao, Jie Hao, Yongsheng Mei et al.· 0 citations
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