Random Feature Information Gain is introduced, grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces, and provides error bounds on information gain approximation.
Abstract
Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.
ESRL is introduced, an architecture-aware framework that explicitly explores the expert-routing space of MoE models, and preserves high-confidence experts as anchors, and restricts stochastic routing to a plausible candidate pool, thereby retaining reliable computation paths.
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Novelty and Surprise Prioritized Experience Replay (NSPER) is introduced, which uses novelty to capture underrepresented states and surprise to expose gaps in the agent's understanding of the environment and is extended with NSPER+R, integrating these signals as intrinsic rewards to jointly improve replay quality and e...
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Simulations under high-noise conditions and real-world experiments demonstrate the robustness and feasibility of the proposed framework, highlighting its potential for practical STE problems.
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The findings demonstrate MARL’s promise in solving navigation problems efficiently and provide concrete recommendations for tuning training parameters and network structures to enhance performance and robustness.
Stanislav Safranek, Brian M. Kirk· International Journal of Inn...· 0 citations
Reinforcement learning from human feedback (RLHF) has emerged as a powerful yet sample-inefficient approach for learning reward models from human preferences, making active learning a critical component in synthesizing informative preference queries. However, effective uncertainty quantification required for active lea...
Evidence that parameter-space exploration can improve reinforcement learning for LLMs is presented, and a family of methods called Perturbed Parameter Policy Optimization (3PO) is introduced which use different sampling strategies and different rollout grouping for reward estimation.