A large-scale smartphone-oriented deblurring dataset constructed from 240~fps slow-motion video is introduced and multiple state-of-the-art deblurring models using PSNR and SSIM are benchmarked to observe consistent performance degradation relative to the baseline similarity between the input blurry images and ground truth.
Abstract
Motion blur remains one of the most common and visually disruptive degradations in real-world smartphone imaging, yet existing deblurring benchmarks are often limited in scale, resolution, or domain relevance. This gap is especially pronounced for smartphones, where rolling shutter, small sensors, and ISP processing produce blur statistics that differ from GoPro/DSLR-based benchmarks. We introduce a large-scale smartphone-oriented deblurring dataset constructed from 240~fps slow-motion video. To approximate exposure-time radiance integration, we synthesize blur by temporally averaging a fixed window of $N=30$ consecutive frames, which corresponds to an effective exposure of $T=1/8$~second, and we select the temporally centered frame as the sharp ground truth. The resulting benchmark contains 42,045 paired blur--sharp images at $1920\times1080$ resolution spanning 843 distinct scenes, with a train/test split of 37,841/4,204 pairs. We benchmark multiple state-of-the-art deblurring models using PSNR and SSIM and observe consistent performance degradation relative to the baseline similarity between the input blurry images and ground truth, underscoring the realism and difficulty of the proposed data. We release the dataset and generation scripts via HuggingFace to facilitate the development and evaluation of robust, deployment-oriented deblurring methods.
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