This paper presents SHIFT (Surface-aware High-speed Integration For TSDFs), an efficient mapping framework designed to reduce this per-frame update cost of ESDFs by exploiting structural redundancy directly from 3D depth geometry.
Abstract
Real-time 3D mapping is fundamental for autonomous robotic navigation, with Euclidean Signed Distance Fields (ESDFs) serving as the standard representation for online motion planning. While recent advancements in non- projective distance fields yield highly accurate maps, their computational overhead remains a severe bottleneck. Conventional integrators redundantly re-fuse millions of depth pixels every frame, even long after the corresponding voxels have converged, wasting significant computational resources in environments dominated by large planar surfaces. In this paper, we present SHIFT (Surface-aware High-speed Integration For TSDFs), an efficient mapping framework designed to reduce this per-frame update cost. By exploiting structural redundancy directly from 3D depth geometry, SHIFT compresses flat local regions into weighted super-rays and freezes flat-voxel gradients. A compact ESDF voxel layout further reduces the memory footprint of the remaining wavefront. Extensive evaluations across various RGB-D and LiDAR sequences show that SHIFT cuts TSDF cost by 1.42 to 4.07 times, while holding mesh error within millimeters, and reduces ESDF-layer memory by up to 28%
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...
3D Gaussian Splatting has emerged as a promising map representation that allows autonomous robots to localize themselves while reconstructing a photorealistic environment. However, its robustness in real-world deployments remains limited: the lack of effective noise mitigation and efficient loop closure leads to the ac...
Pei-Feng Jiang, Hong Liu, Xia Li et al.· IEEE Transactions on Automat...· 0 citations
Monocular Gaussian SLAM must recover camera motion, surface structure, and appearance from an RGB sequence without metric depth input or benchmark geometry during reconstruction. This setting is challenged by scale-ambiguous predictions, spatially varying reliability, and the tendency of an unconstrained Gaussian map t...
VDGS introduces visibility-driven statistics for scene anchors to quantify supervision strength and is leveraged for scene partitioning and for gradient compensation in under-optimized regions, thereby promoting balanced optimization across different regions.
Hao-Lin Yu, Jia-Dong Tang, Yi-Xian Wang et al.· 0 citations
GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF).
Xiang-Hui Yang, Yongli Wang, Yunsheng Zhang et al.· 1 citation
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