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Yu-Heng Jing

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RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

Shuai Bai, Jia-Yong Deng, Yi-Kun Fu et al. · 0 citations
#natural language process... Preprint Sep 2026

SLATE: Are AI-Generated Slides Educationally Effective? A Benchmark for Language Teaching Quality and Learner Knowledge Acquisition

LLMs have achieved remarkable capabilities in generating language teaching slides. However, a critical mismatch persists between visual polish and actual instructional effectiveness. To address this gap, we introduce SLATE (Slide-based Learning Assessment for Teaching Effectiveness), the first benchmark that evaluates AI-generated language teaching slides through instructional effectiveness and learner knowledge acquisition. SLATE transforms linguistics olympiad puzzles from low-resource languages with negligible web presence into 90 standardized instructional units comprising 1,133 assessable items, paired with a structured course outline and matched near- and far-transfer test sets. This pretest-posttest design eliminates pretrained knowledge leakage, ensuring gains reflect learning rather than prior recall. Using VLMs as scalable learner proxies and directionally supported by a three-system human pilot, our results show that content validity exhibits a weak association with learning gain, while pedagogical design exhibits a robust positive association. Moreover, most systems show a significant gap between near- and far-transfer accuracy, and even frontier models can produce negative learning gains. SLATE reveals a dissociation between artifact quality and instructional effectiveness, calling for a paradigm shift in how generative teaching systems are built, evaluated, and deployed.

Jing-Zhuo Wu, Jia-Jun Zhang, Liu Yi et al. · 0 citations
Preprint Aug 2026

Qwen-CUA: Native Computer Use for (almost) Everything

Qwen-CUA is introduced, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone that outperforms Qwen3.7 and remains competitive with leading proprietary systems, and scalable verifiable interaction and hybrid tool use as key directions.

Dunjie Lu, Shuai Bai, Tianyi Bai et al. · 0 citations

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