Although a growing body of research has begun to describe user--LLM interactions, the picture it paints is largely static; little is known about how individual users change their behavior over time. To address this gap, we analyze the conversational trajectories of ~12,000 randomly sampled Microsoft Bing Copilot users and compare these with data from WildChat-4.8M. While the Copilot data contains significant population-level trends, we find that trends in individual user trajectories are much weaker; user habits prove to be overwhelmingly sticky. We also find stark differences between users of different activity levels: more active users have more successful conversations and use the LLM for more complex and professionally oriented tasks. Some user trends also appear in WildChat-4.8M, but we find evidence that this dataset is significantly skewed towards highly proficient "power" users. Ultimately, our results suggest that existing user behavior is difficult to change and demonstrate the extent of user heterogeneity. Our comparison between datasets highlights that WildChat does not represent typical user--AI interactions, an important caveat for downstream uses of the data.
Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines
Shijie Lian, Bin Yu, Xiaopeng Lin et al.· 0 citations
The growth of agentic AI has drawn significant attention to function calling Large Language Models (LLMs), which are designed to extend the capabilities of AI-powered system by invoking external functions. Injection and jailbreaking attacks have been extensively explored to showcase the vulnerabilities of LLMs to user prompt manipulation. The expanded capabilities of agentic models introduce further vulnerabilities via their function calling interface. Recent work in LLM security showed that function calling can be abused, leading to data tampering and theft, causing disruptive behavior such as endless loops, or causing LLMs to produce harmful content in the style of jailbreaking attacks. This paper introduces a novel function hijacking attack (FHA) that manipulates the tool selection process of agentic models to force the invocation of an attacker-chosen function. While existing attacks focus on semantic preference of the model for function-calling tasks, we show that FHA is largely agnostic to the context semantics and remains effective across domains and function sets. We demonstrate that FHA generalizes to unseen queries and payload perturbations under a fixed target model, reaching 62.5% to 81.9% ASR on held-out queries across 4 function-calling LLMs (instructed and reasoning models), evaluated on the Berkeley Function Calling Leaderboard (BFCL). We further evaluate the cross-model transferability of FHA, showing that FHA can be transferred to other model sizes and families (11.2-27.6% ASR). Our findings further demonstrate the need for strong guardrails and modules for agentic systems.
Yannis Belkhiter, Giulio Zizzo, Sergio Maffeis et al.· 0 citations
Autonomous web agents powered by large language models (LLMs) remain brittle on long-horizon browser workflows. A key bottleneck is a grounding gap in existing skill formulations: textual workflow skills provide natural language guidance but cannot be directly executed, while code-based skills execute without giving the agent step-level guidance for adaptation or recovery. We introduce WebXSkill, a framework that bridges this gap with executable skills, each pairing a parameterized action program with step-level natural-language guidance. WebXSkill operates in three stages: skill extraction mines reusable action subsequences from readily available synthetic agent trajectories and abstracts them into parameterized skills, skill organization indexes them into a URL-based graph for context-aware retrieval, and skill deployment exposes two complementary modes, grounded mode for fully automated execution and guided mode where skills serve as step-by-step instructions the agent follows with its native planning. WebXSkill demonstrates consistent improvements on WebArena, WebVoyager, and Online-Mind2Web. We further find that better skill deployment mode depends on a model's plan and execution capability. The code is available at https://github.com/aiming-lab/WebXSkill.
Zhaoyang Wang, Qianhui Wu, Xuchao Zhang et al.· 0 citations
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While prior red-teaming efforts have focused on eliciting harmful text outputs from large language models (LLMs), such approaches fail to capture agent-specific vulnerabilities that emerge through multi-step tool execution, particularly in rapidly growing ecosystems such as the Model Context Protocol (MCP). To address this gap, we propose a trajectory-aware evolutionary search method, T-MAP, which leverages execution trajectories to guide the discovery of adversarial prompts. Our approach enables the automatic generation of attacks that not only bypass safety guardrails but also reliably realize harmful objectives through actual tool interactions. Empirical evaluations across diverse MCP environments demonstrate that T-MAP substantially outperforms baselines in attack realization rate (ARR) and remains effective against frontier models, including GPT-5.2, Gemini-3-Pro, Qwen3.5, and GLM-5, thereby revealing previously underexplored vulnerabilities in autonomous LLM agents. Code is available at https://github.com/pwnhyo/T-MAP.
Hyomin Lee, Sangwoo Park, Yumin Choi et al.· 0 citations
While large language models (LLMs) have advanced the development of general-purpose agents, robust generalization to unseen tasks remains challenging. Two common approaches are supervised fine-tuning and training-free memory-augmented generation using retrieved experience; yet both have limitations: fine-tuning often fails to extrapolate to new tasks, while experience retrieval often underperforms compared to supervised baselines. In this work, we combine these approaches and study how retrieval-augmented LLM agents can learn to use retrieved trajectories in-context. First, we establish a strong LoRA fine-tuning baseline that outperforms several state-of-the-art agent training pipelines. Second, we analyze key design choices for experience retrieval, including storage, querying, and trajectory selection. We then integrate experience retrieval directly into the fine-tuning process, finding that this substantially improves generalization to unseen tasks. Finally, we show that these gains often persist with imperfect experience and, even when agents reuse their own failed attempts without test-time parameter updates. Overall, our results establish simple episodic retrieval as a strong foundation for agent memory and retrieval-aware fine-tuning as a practical and effective framework for building agents that learn to learn from experience.
Thomas Palmeira Ferraz, Romain Deffayet, Vassilina Nikoulina et al.· 0 citations
Agentic systems accumulate persistent memory across sessions, tools, and tasks, and a later request must retrieve from it under two distinct constraints: which memories it is permitted to access, and which are relevant under a limited search budget. Existing memory systems handle access scope in two flawed ways: applying scope after retrieval wastes probe budget on inadmissible memories, while treating scope as a learned ranking feature makes a hard constraint depend on router quality. We present SHARD-MEMO, an agentic memory system built on scope-before-routing: metadata predicates first identify the admissible shards, and a learned router then selects a small number of them for shard-local approximate nearest neighbor retrieval. Given the supplied scope predicate and metadata, this separates hard admissibility from learned relevance ranking, so inadmissible shards cannot consume shard-probe budget. We evaluate on LoCoMo, HotpotQA, and ToolBench, covering conversational, long-context, and procedural memory. Under matched supervision and fixed budgets, SHARDMEMO improves over a learned router baseline by roughly +3 F1 on LoCoMo; in end-to-end LoCoMo evaluation it improves over the strongest evaluated memory baseline by up to +6.8 F1, with gains on HotpotQA and ToolBench.
Yang Zhao, Chengxiao Dai, Mengying Kou et al.· 0 citations
We propose a novel perspective for probing LLM sycophancy in a direct and neutral way, mitigating various forms of uncontrolled bias, noise, or manipulative language, deliberately injected to prompts in prior works. A key novelty of our approach is the use of an LLM-as-a-judge in a zero-sum betting game. Within this framework, sycophancy serves one individual (the user) while explicitly incurring cost on another. Comparing 11 leading models we find that while most models exhibit significant sycophantic tendencies in the common setting, in which sycophancy is self-serving to the user and incurs no cost on others, seven of the models exhibit ``moral remorse'', five of which significantly over-compensate for their sycophancy in case it explicitly harms a third party. We refer to this phenomenon as `anti-sycophancy' bias and discuss possible causes for this shift.
Personalizing Large Language Models typically relies on static retrieval or one-time adaptation, assuming user preferences remain invariant over time. However, real-world interactions are dynamic, where user interests continuously evolve, posing a challenge for models to adapt to preference drift without catastrophic forgetting. Standard continual learning approaches often struggle in this context, as they indiscriminately update on noisy interaction streams, failing to distinguish genuine preference shifts from transient contexts. To address this, we introduce SPRInG, a novel semi-parametric framework designed for effective continual personalization. During training, SPRInG employs drift-driven selective adaptation, which utilizes a likelihood-based scoring function to identify high-novelty interactions, selectively updating the user-specific adapter on drift signals while preserving hard-to-learn residuals in a replay buffer. During inference, we apply strict relevance gating and fuse parametric knowledge with retrieved history via probability interpolation. Experiments on the long-form personalized generation benchmark demonstrate that SPRInG significantly outperforms existing baselines, validating its robustness for real-world continual personalization.
Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured "Decompose, Diagnose, Edit, and Retrain" loop. Specifically, given a grounding failure, DEER-3D first identifies the predicate-level error (e.g., attribute or spatial relation). It then performs minimal predicate-aligned scene edits, such as recoloring or repositioning, and constructs aligned question-answer pairs that explicitly target the failed predicate, forming targeted counterfactual training examples. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all grounding datasets through iterative refinement (4-6% gains). DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.
Current answering paradigms for Large Reasoning Models (LRMs) often fail to account for the fact that some questions may lie beyond the model's operational capability boundary, leading to long but unproductive reasoning. In this paper, we study whether LRMs expose early signals predictive of such cases, and whether these signals can be used to mitigate unproductive reasoning. In black-box settings, we find that reasoning expressions contain failure-predictive signals. In white-box settings, we show that the hidden states of the last input token contain information that is predictive of whether a question will not be solved correctly under our evaluation setup. Building on these observations, we propose two test-time monitoring strategies: reasoning expression monitoring and hidden states monitoring, that reduce token usage by 62.7-93.6%, substantially improving efficiency and reliability while largely preserving accuracy.
Qingjie Zhang, Yujia Fu, Yang Wang et al.· 0 citations
Understanding persuasion is critical for the safety and reliability of multi-agent systems built on large language models (LLMs). This paper studies persuasion dynamics by contrasting general LLMs with Large Reasoning Models (LRMs) that employ explicit ``thinking'' processes. Through large-scale experiments on objective (MMLU) and subjective (PersuasionBench and Perspectrum) tasks, we identify Persuasion Duality: reasoning enhances an agent's persuasive power while simultaneously increasing its resistance to persuasion. For LRMs, adding thinking content increases persuasion rates by 21 pp on average, yet reduces susceptibility to incorrect persuasion by up to 10 pp on objective tasks. Despite these gains, we uncover a critical vulnerability: persuasiveness often stems from superficial cues such as response length and repetition rather than logical validity. Non-semantic padding or repeated conclusions can match or exceed the persuasive effect of coherent reasoning, revealing a strong length bias in agents' judgments. We further show that persuasion propagates non-linearly in multi-hop agent chains, where intermediate agents may amplify or attenuate influence depending on task subjectivity. Finally, guided by attention analysis, we propose a prompt-level adversarial argument detection method that consistently improves agent robustness.
Haodong Zhao, Jidong Li, Zhaomin Wu et al.· 0 citations