Amortized sampling of the posterior over data is studied, and the asymptotic correctness of a data-free learning objective, relative trajectory balance, is proved for training a diffusion model that samples from this posterior, a problem that existing methods solve only approximately or in restricted cases.
S. Venkatraman, Moksh Jain, Luca Scimeca et al.· Neural Information Processin...· 75 citations· ⚡5
This work benchmarks several diffusion-structured inference methods, including simulation-based variational approaches and off-policy methods (continuous generative flow networks), and proposes a novel exploration strategy for off-policy methods, based on local search in the target space with the use of a replay buffer.
Marcin Sendera, Minsu Kim, Sarthak Mittal et al.· Neural Information Processin...· 52 citations· ⚡7
Expected Goals (xG) has emerged as a popular tool for evaluating finishing skill in soccer analytics. It involves comparing a player's cumulative xG with their actual goal output, where consistent overperformance indicates strong finishing ability. However, the assessment of finishing skill in soccer using xG remains contentious due to players' difficulty in consistently outperforming their cumulative xG. In this paper, we aim to address the limitations and nuances surrounding the evaluation of finishing skill using xG statistics. Specifically, we explore three hypotheses: (1) the deviation between actual and expected goals is an inadequate metric due to the high variance of shot outcomes and limited sample sizes, (2) the inclusion of all shots in cumulative xG calculation may be inappropriate, and (3) xG models contain biases arising from interdependencies in the data that affect skill measurement. We found that sustained overperformance of cumulative xG requires both high shot volumes and exceptional finishing, including all shot types can obscure the finishing ability of proficient strikers, and that there is a persistent bias that makes the actual and expected goals closer for excellent finishers than it really is. Overall, our analysis indicates that we need more nuanced quantitative approaches for investigating a player's finishing ability, which we achieved using a technique from AI fairness to learn an xG model that is calibrated for multiple subgroups of players. As a concrete use case, we show that (1) the standard biased xG model underestimates Messi's GAX by 17% and (2) Messi's GAX is 27% higher than the typical elite high-shot-volume attacker, indicating that Messi is even a more exceptional finisher than people commonly believed.
This paper proposes a method to approximate the joint posterior over not only the structure of a Bayesian Network, but also the parameters of its conditional probability distributions, using a single GFlowNet whose sampling policy follows a two-phase process.
T. Deleu, Mizu Nishikawa-Toomey, Jithendaraa Subramanian et al.· Neural Information Processin...· 65 citations· ⚡4
Reach audiences
Advertise in front of researchers, engineers, and readers.
We consider the problem of inferring high-dimensional data $\mathbf{x}$ in a model that consists of a prior $p(\mathbf{x})$ and an auxiliary differentiable constraint $c(\mathbf{x},\mathbf{y})$ on $x$ given some additional information $\mathbf{y}$. In this paper, the prior is an independently trained denoising diffusion generative model. The auxiliary constraint is expected to have a differentiable form, but can come from diverse sources. The possibility of such inference turns diffusion models into plug-and-play modules, thereby allowing a range of potential applications in adapting models to new domains and tasks, such as conditional generation or image segmentation. The structure of diffusion models allows us to perform approximate inference by iterating differentiation through the fixed denoising network enriched with different amounts of noise at each step. Considering many noised versions of $\mathbf{x}$ in evaluation of its fitness is a novel search mechanism that may lead to new algorithms for solving combinatorial optimization problems.
Alexandros Graikos, Esmeralda S. Whitammer, Nebojsa Jojic et al.· 0 citations
Generative flow networks (GFlowNets) are a method for learning a stochastic policy for generating compositional objects, such as graphs or strings, from a given unnormalized density by sequences of actions, where many possible action sequences may lead to the same object. We find previously proposed learning objectives for GFlowNets, flow matching and detailed balance, which are analogous to temporal difference learning, to be prone to inefficient credit propagation across long action sequences. We thus propose a new learning objective for GFlowNets, trajectory balance, as a more efficient alternative to previously used objectives. We prove that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution. In experiments on four distinct domains, we empirically demonstrate the benefits of the trajectory balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequences and large action spaces.
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· 0 citations
We study the mixing time of weighted Dikin walks for sampling from exponential distributions on polytopes and truncated positive-semidefinite (PSD) cones. Our first result gives a general total-variation mixing bound under strong self-concordance, $\bar{\nu}$-symmetry, and mixed-trace regularity on the local metric. The key idea is to control the Metropolis--Hastings acceptance probability on a high-probability region rather than at every point. Applying this framework to the Lee--Sidford, Lewis-weight, and John metrics yields an $\widetilde O(d^2)$ mixing bound for sampling from polytopes, while applying it to a hybrid barrier yields an $\widetilde O(d^4)$ mixing bound for sampling from truncated PSD cones. Our second result establishes stronger $\chi^2$-divergence guarantees and pointwise acceptance control using a new fourth-order bootstrap condition. For a suitably scaled Lee--Sidford metric, this yields an $\widetilde O(d^2)$ mixing bound in $\chi^2$-divergence, improving on the previous $\widetilde O(d^{9/4})$ bound.
We study kernel ridge regression under anisotropic Gaussian data, where the input covariance decays as a power law with exponent $\alpha\geq 0$ for polynomial inner-product kernels. We derive asymptotically sharp expressions for the kernel spectrum and the generalization error in the polynomial high-dimensional regime $n=\Theta(d^\kappa)$, revealing how anisotropy reshapes the learning curves. For weak anisotropy ($0<\alpha<1$), the problem remains effectively high-dimensional and retains some features of the isotropic case, while departing from it in others: the variance still peaks at integer sample complexities $\kappa\in\mathbb{N}$, but these peaks are progressively damped as $\alpha$ grows; meanwhile, for targets strongly aligned with the data's principal directions, the bias drops at fractional sample complexities, decoupling the bias transitions from the interpolation peaks. For strong anisotropy ($\alpha>1$), the effective dimension of the problem is constant, and the variance stops depending on sample size altogether, plateauing under ridgeless interpolation or vanishing at an explicit rate under fixed ridge penalty. The bias undergoes a sharp transition governed by the target's decay rate: below a threshold, learning is abrupt rather than gradual; above it, the bias decays as a power law that recovers the classical source and capacity rates. We finally specialize these results to single-index targets, showing how the alignment of the index with the data's principal directions determines the effect of anisotropy on learning. Together, our results clarify how the input geometry shapes the kernel features and fundamentally impacts its generalization properties.
Lorenzo Rizzi, Arie Wortsman Zurich, Bruno Loureiro· 0 citations
Interactive dialogue games test a capability that static benchmarks largely leave implicit: a model must carry state across turns, interpret feedback, and choose valid actions under changing constraints. We study this setting in the LM Playschool Challenge with a 2B open-weight model, and find that many failures are not only broad knowledge failures but also local decision failures: repeated guesses, malformed actions, and violations of feedback that the model has just seen. These diagnostics motivate a training recipe organized around three steps: acquire broad game participation through supervised fine-tuning, repair mechanically verifiable failures within one targeted dialogue-game family using turn-local preference pairs, and preserve general capabilities beyond these dialogue games. In the official final evaluation, our submission improves public clemscore from 10.67 to 38.92 and closed in-domain score from 13.41 to 41.17, while approximately preserving aggregate static performance (44.14 vs. 44.24 for the baseline). Out-of-domain clemscore remains low at 7.88, with the largest gains concentrated in unseen variants of the targeted family. Our results suggest that broad SFT brings most of the model's capability improvement; turn-local supervision can be effective when failure detection is precise, with observed transfer concentrated primarily within-family.
For finite-dimensional linear inverse problems where the variables are Gaussian, it is well-known that the minimum-mean-square error estimator takes the form of a regularized least-squares data fit. In this chapter, we show that this equivalence extends to a much broader infinite-dimensional setting where generalized splines take the role of linear regressors and generalized Gaussian processes on a nuclear space $S$ are the counterpart of Gaussian random vectors. The scope of this extension is of the same nature as the switch from the classic notion of function to that of a distribution, also known as a"generalized function."Our formalism involves a whitening/regularization operator $L: S\to S'$ whose continuous extension induces a native Hilbert space $H\subset S'$ that plays a central role in our characterization. The presentation is self-contained for the most part and remarkably general and powerful. It allows for the recovery of all known instances of such equivalences; in particular, the methods involving innovations and reproducing-kernel Hilbert spaces developed by Kailath and his students, and the mathematical correspondence between fractional splines and Mandelbrot's fractional Brownian motion (fractals), with the former being the optimal estimators of the latter. It also covers general Bayesian methods for the resolution of infinite-dimensional inverse problems.
Due to the nature of quadratic attention, Large Language Models (LLMs) consume a lot of memory and energy. Every new token costs more than the previous one. For each additional token, the keys and values must be stored in memory indefinitely, which is unsustainable.
Several alternatives have been proposed to fix the quadratic scaling problem, one of which is retrofitting LLMs to use Linear Attention. This idea has attracted a lot of attention, given its promise to solve the quadratic scaling problem with state-of-the-art performance at low cost. However, this line of research has not been properly compared to simpler baselines.
In this work, we show that Sliding Window Attention (SWA) with sinks performs as well or better than post-trained Linear Attention models. We observe this across multiple LLMs on various downstream tasks. For long-context reasoning tasks (Needle-in-a-Haystack and BABILong), SWA achieves massively higher performance (2 to 10 times higher than linear attention). SWA requires no post-training, is extremely fast, and requires low memory; therefore, making it an extremely cheap and reliable solution.
To reduce inference memory cost, we strongly recommend switching to SWA instead of post-training linear models. Linear attention models may have shown some promise, but they likely require to be trained from scratch or extensive post-training in order to even match SWA.
Human mistakes are inevitable when following instructions, yet they can lead to severe consequences. As such, there has been an increased interest in developing methods for detecting mistakes in videos, with current methods mostly focusing on closed-set protocols. While successful in controlled settings, the closed-set assumption limits their wider applicability, as any changes to the task require collecting new data and re-training models. Instead, we argue that mistake detection methods should learn the general concept of a mistake, rather than overfitting to step-specific details. To reflect this, we introduce the Mistake Detection Video Question Answering (MD-VQA) protocol and accompanying benchmark. MD-VQA tests whether methods can discern if a step was executed correctly with respect to its description, for both seen and unseen actions. To address this important challenge, we propose the first video-language-model post-training technique for mistake detection. Our method uses a tailored reward function to encourage the model to identify discrepancies between an instruction and the corresponding video. Extensive evaluations demonstrate that this approach outperforms zero-shot, supervised fine-tuning, and post-training baselines. Notably, our method generalizes especially well to unseen procedures, for instance, with an improvement of up to 11.6% over the best-performing baseline on EP-VQA, paving the way toward general mistake detection. We release our code and benchmark at https://github.com/FedeSpu/mstk.
Federico Spurio, Olga Zatsarynna, Lars Doorenbos et al.· 0 citations
A new machine-learning framework aims to improve the success rate of computational protein design while moving away from results that reproduce sequences found in nature.
MIT News · Artificial Intelligence· news.mit.eduAug 24, 2026
A new method for surgically removing training examples from a model reveals that as datasets grow, the link between what a model learns and what it produces dissolves.