Skip to content

Residual Vector-based Reconstruction as Long-Context Recall Regardless of Context Window Size

Sep 2026 · 0 citations · 34 references
Computer Science

TL;DR

A long-context recall method that maintains near-constant GPU memory usage as context length increases, without additional training is proposed, which enables answering single-fact questions in two-million-token story contexts where previous methods fail.

Abstract

Large language models (LLMs) process long contexts, including long documents and lengthy conversations, but face token-level memory usage that increases proportionally to input length. Although model optimization and lossy prompt compression are widely used, these methods still fail to solve the long-context recall problem beyond pretrained and size-constrained context windows. This paper proposes a long-context recall method that maintains near-constant GPU memory usage as context length increases, without additional training. The main idea is to reconstruct facts using parameter activations in the LLM's feed-forward layers, which store residual vectors representing facts from the source document. Utilizing residual vectors allows the LLM to deterministically reconstruct query relevant facts without referencing the original document, preserving high fidelity and reducing memory usage without fine-tuning weights. Experimental results show that the proposed method enables answering single-fact questions in two-million-token story contexts where previous methods fail.

View source

Similar papers

#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13
#computer vision Open access Oct 2004

Mobile-D: an agile approach for mobile application development

The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.

P. Abrahamsson, Antti Hanhineva, H. Hulkko et al. · 225 citations · ⚡18
#computer vision Open access Mar 2014

Happy software developers solve problems better: psychological measurements in empirical software engineering

A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.

D. Graziotin, Xiaofeng Wang, P. Abrahamsson · 216 citations · ⚡13
#artificial intelligence Open access May 2023

Evaluating the Performance of Large Language Models on GAOKAO Benchmark

GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...

Xiaotian Zhang, Chun-yan Li, Yi Zong et al. · 216 citations · ⚡17

Related blog posts

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.