This paper investigates the generation and human evaluation of Japanese haiku by contemporary Large Language Models (LLMs), focusing on authorship perception and aesthetic judgment within a constrained poetic form. Using a few-shot prompting strategy, Japanese haiku were generated across a heterogeneous set of large language models, including open- and closed-source systems, medium-scale and large-scale architectures, models with native or adapted Japanese support, and multilingual proprietary models. These AI-generated haiku were combined with human-written ones and presented in a questionnaire distributed to students at Japanese universities in Tokyo. The survey assessed whether respondents could distinguish between AI-generated and human-written haiku and which cues informed their judgments. Recognition accuracy varied across models. GPT-5, Gemini 2.5, and StableLM-7B performed at approximately chance level (approx 0.50), whereas LLM-JP, Gemma-2B, and LLaMA-2 showed moderate detectability (approx 0.59-0.67). However, recognition was strongly item-dependent. Ratings of fluency, coherence, poeticness, and related aesthetic dimensions predicted perceived humanness but not correct classification, indicating an attribution bias linked to aesthetic evaluation and revealing a dissociation between aesthetic evaluation and true authorship detection. The extended analysis additionally examines generation-constraint adherence, participant-level characteristics, and exploratory LLM-based evaluations of haiku authorship. Overall, the findings suggest that as LLMs improve, surface-level creative plausibility may reduce reliable human discrimination within constrained poetic settings.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17