OVIP-SG is presented, a unified framework for instance-preserving semantic mapping, functional scene partitioning, and language-guided small, fine-grained object retrieval that outperforms ConceptGraphs under a unified evaluation protocol on Replica.
Abstract
Integrating open-vocabulary perception into object-level 3D scene graphs is a double-edged sword. While vision-language detectors recover long-tail categories and small, fine-grained objects overlooked by closed-set models, they also tend to fragment large surfaces and merge small objects into larger neighboring objects, compromising instance-level consistency and undermining mapping fidelity. Moreover, existing methods struggle to retrieve previously unmapped targets or determine whether a queried object is absent, hindering robust embodied open-world navigation and exploration. We present OVIP-SG, a unified framework for instance-preserving semantic mapping, functional scene partitioning, and language-guided small, fine-grained object retrieval. OVIP-SG uses a vision-language model (VLM) to enumerate scene-specific categories for robust open-world detection. Symmetric 3D Intersection over Union (IoU) association and area-weighted feature fusion preserve small independent instances, while VLM-inferred object functions partition scenes into compact functional search regions. A four-stage cascaded retrieval pipeline further incorporates voxel voting and determines target absence from exploration coverage. Under a unified evaluation protocol on Replica, OVIP-SG outperforms ConceptGraphs by 6.31 points in class-mean accuracy (mAcc) and 5.15 points in frequency-weighted mIoU (F-mIoU) while achieving a class-agnostic native-instance Panoptic Quality (PQ) of 0.398. It reduces the search area to 21.8% of the indoor floor space and reaches 0.773 balanced accuracy for object-presence classification. Real-world robotic experiments further demonstrate its practical effectiveness. Code is available at https://github.com/Agibot-Spatial-AI/OVIP-SG.
3D scene graphs organize objects and their relationships in a scene into structured representations, providing an interpretable and queryable foundation for relational reasoning and object grounding. Existing open-vocabulary 3D scene graph construction methods primarily focus on object-level feature representation and open-ended edge reasoning. However, they often lack explicit and retrievable associations between object nodes and keyframes, making it difficult to recall relevant visual evidence for target disambiguation and relationship verification in complex queries. Moreover, pre-constructed edges are inherently limited in their ability to cover the diverse linguistic expressions encountered in downstream tasks. To address these limitations, we propose KNA-SG, a framework for constructing open-vocabulary 3D scene graphs from RGB sequences with explicit keyframe–node associations. Built upon instance-grounded 3D reconstruction, KNA-SG represents each object instance as a graph node and uses a unique instance identifier to associate the node with the keyframes in which the instance is observed. The ID-annotated keyframes guide MLLM-based open-vocabulary semantic parsing, enabling semantic attributes to be assigned to these graph nodes. This design transforms keyframes into retrievable visual evidence for target disambiguation and relationship verification during query reasoning. Verified relationships are further written back into the scene graph as reusable relational memory to support subsequent queries. To ensure the effectiveness of selected keyframes, we design a two-stage keyframe selection strategy that combines visual quality assessment with semantic redundancy removal, preserving a set of clear keyframes that provide comprehensive scene coverage. Experimental results show that KNA-SG outperforms existing methods on open-vocabulary 3D semantic segmentation and 3D object grounding tasks.
Yang Xu, Wen-ku Shi, Jing Xing et al.· Technologies· 0 citations
Camera-reconstructed 3D scenes often require offline visual cleanup before inspection, presentation, or reuse as renderable virtual-scene assets. Representative applications include removing temporary furniture, parked vehicles, equipment, signage, and other distracting or obsolete objects from reconstructed indoor and outdoor environments. Such editing requires not only accurate target localization across viewpoints but also plausible recovery of the previously occluded background. Existing methods often depend on manually specified masks or category-restricted detectors, while projection-based pipelines independently inpaint multiple views and subsequently refine the 3D representation, potentially introducing cross-view appearance and geometry inconsistencies. We present OVR-GS (Open-Vocabulary Removal in Gaussian Splatting), an instruction-driven object-removal framework for pre-trained 3D Gaussian Splatting (3DGS) scenes. Given a free-form instruction, a language parser generates target-oriented queries and a textual background-completion condition. Grounding DINO and the Segment Anything Model (SAM) produce multi-view candidate masks, which are filtered using Contrastive Language–Image Pre-training (CLIP). The proposed Semantic-Aware Gaussian Selector (SAGS) aggregates rendering-contribution-weighted mask evidence, groups spatially coherent candidates, and identifies the target Gaussian subset through rendered-cluster semantic verification. After removal, new Gaussians are initialized from boundary-adjacent primitives and interior samples and optimized locally using Score Distillation Sampling (SDS), while the original background remains fixed. On IMFine, SPIn-NeRF, and Inpaint360GS, OVR-GS achieves peak signal-to-noise ratio (PSNR) values of 19.78, 17.82, and 24.62 dB and Fréchet inception distance (FID) values of 142.30, 148.60, and 34.80, respectively. The results demonstrate the effectiveness of localized Gaussian optimization for instruction-driven cleanup of reconstructed environments before visual inspection, presentation, or reuse as renderable virtual-scene assets.
Yongpeng Ding, Feng Ouyang, Jiawei Fan et al.· Italian National Conference...· 0 citations
Open-vocabulary 3D scene understanding aims to segment 3D scenes beyond predefined categories by transferring semantic knowledge from vision-language models. Existing methods have advanced this task by lifting language-aligned 2D features into 3D, yet they often rely on context-independent semantic representations, leaving object relationships underexplored for contextual refinement. We propose RelGraphOV, a relationship-aware framework that uses 3D scene graphs to enhance open-vocabulary 3D understanding. Our method constructs relational scene graphs from multi-view observations by leveraging vision-language reasoning to infer object relationships and prune geometrically implausible connections, without manual relationship annotations. To aggregate relational context while avoiding feature interference, we introduce an Adaptive Gated Dual-Stream Contextual GAT that separates dense geometric features and semantic CLIP embeddings, performs edge-guided message passing, and adaptively fuses complementary semantics. A hierarchical contrastive objective further promotes instance-level consistency and category-level discrimination. Experiments on ScanNetV2, ScanNet200, ScanNet$++$, and Replica demonstrate strong performance and generalization ability. Project Page: https://cxavireh.github.io/relgraphov-projectpage
Xianhao Chen, Jiarui Hu, Yuanbo Yang et al.· 0 citations
Scene graph generation (SGG) aims to detect objects and recognize their semantic relationships from images, serving as an important bridge between visual perception and high-level semantic understanding. Existing debiasing methods primarily address inter-class long-tailed bias, while paying insufficient attention to intra-class semantic heterogeneity of predicates. High-frequency predicates typically encompass multiple semantic sub-patterns, causing instances of the same predicate to scatter widely in the visual feature space and resulting in a fundamental misalignment between feature distributions and classification objectives. To address these issues, we propose AMCA, an unbiased SGG framework integrating adaptive multi-prototype learning with cross-modal alignment. Specifically, the Multi-Prototype Construction (MPC) module employs a distribution-aware prototype allocation strategy to quantify the semantic distributional complexity of each predicate and dynamically assign prototype counts, explicitly modeling intra-class semantic heterogeneity. Building on this, the Hybrid Relation Refinement Module (HRRM) embeds semantic prototypes into the visual relation feature refinement process via a prototype-augmented attention mechanism, and further employs Mamba to model global contextual dependencies among different relation representations, achieving deep fusion of semantic priors and visual features. Furthermore, the Visual-Text Alignment (VTA) module aligns the fused visual relation representations with CLIP text embeddings, significantly enhancing the model’s ability to distinguish fine-grained semantics. Extensive experiments on Visual Genome and GQA demonstrate that AMCA achieves consistently competitive performance across multiple SGG tasks, with particularly strong improvements on the unbiased mR@K metric. Our code is publicly available at https://github.com/SJVision/AMCA.
Jinhao Fan, Yuanhao Xi, Chuanping Hu et al.· Journal of King Saud Univers...· 0 citations
What if pathology foundation models could do more with less? GigaPath-Flash and GigaTIME-Flash cut computational demands while maintaining strong performance, opening the door to larger studies and broader exploration. The post GigaPath-Flash and GigaTIME-Flash: Toward population-scale discovery with efficient pathology foundation models appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduAug 31, 2026
With millions of users across the world, Julia has been used to conduct cutting-edge research and to design new drugs, jet engines, heat pumps, and more.