Skip to content
Open access

Effects of an Immersive 180° Video–Based Virtual Reality Instructional Module on Learning Satisfaction, Technology Acceptance, Motivation, and Quiz-Based Learning Achievement in Undergraduate Physical Therapy Students: Randomized Controlled Trial

Aug 2026 · JMIR Medical Education · Vol 12, pp. e94122-e94122 · 0 citations · 25 references
Medicine

TL;DR

Compared with conventional 2D video–based instruction, immersive 180° video–based VR instruction showed a clear advantage in learning satisfaction, while technology acceptance also favored the VR group in exploratory secondary analysis, among undergraduate physical therapy students.

Abstract

Abstract Background Virtual reality (VR) offers immersive learning opportunities in health professions education, yet its effects on learner experience and short-term learning outcomes in education on execution of musculoskeletal special tests remain underexplored. Objective This randomized controlled trial evaluated the effects of an immersive 180° video–based VR instruction, compared with conventional 2D video–based instruction, on undergraduate physical therapy students’ learning satisfaction, technology acceptance, learning motivation, and quiz-based learning achievement, reflecting short-term procedural knowledge. Methods Undergraduate physical therapy students were randomly assigned to either the immersive 180° video–based VR instruction group (VR group) or the conventional 2D video–based instruction group (control group). Both groups received identical instructional content on 4 musculoskeletal special tests (pronator teres, Hawkins-Kennedy, Yergason, and Neer tests). The VR group participated in an immersive 180° video–based instructional module delivered via a head-mounted display, whereas the control group viewed the same content on a standard monitor. Participants completed 4 instructional sessions within a single day, each lasting approximately 3 to 4 minutes. The primary outcome was learning satisfaction. Secondary outcomes were technology acceptance, learning motivation, and quiz-based learning achievement. These outcomes were assessed before and after the intervention using validated questionnaires and a 12-item quiz. Between-group posttest differences were primarily analyzed using analysis of covariance (ANCOVA) with pretest scores as covariates. Supplementary within-group and unadjusted between-group analyses were also performed. Results Fifty-two students were randomly assigned to receive either immersive 180° video–based VR instruction (VR group; n=28) or conventional 2D video–based instruction (control group; n=24) on 4 musculoskeletal special tests, with all 4 instructional sessions completed within a single day. After adjustment for baseline scores, the VR group showed significantly higher learning satisfaction (adjusted mean 107.04 vs 93.28; F1,49=13.710; P=.001; ηp2=0.219) and technology acceptance (adjusted mean 74.44 vs 68.03; F1,49=4.402; P=.04; ηp2=0.082) than the control group. Adjusted between-group differences were not significant for quiz-based learning achievement (F1,49=1.175; P=.28). For learning motivation, the homogeneity of regression slopes assumption was violated; therefore, the adjusted estimate was interpreted descriptively and did not indicate a clear between-group advantage (F1,48=1.729; P=.20). Conclusions Compared with conventional 2D video–based instruction, immersive 180° video–based VR instruction showed a clear advantage in learning satisfaction, while technology acceptance also favored the VR group in exploratory secondary analysis, among undergraduate physical therapy students. Findings for learning motivation and quiz-based learning achievement were less conclusive. These results support immersive video as a supplementary educational approach rather than as evidence of superior psychomotor skills training.

Read PDF

Similar papers

Open access Aug 2026

Immersive virtual reality vs. traditional instruction for short-term learning and follow-up outcomes in the Bobath concept: a randomized controlled trial

Although virtual reality has increasingly been incorporated into health professions education, its effectiveness for teaching structured neurorehabilitation frameworks within physiotherapy remains insufficiently explored. Purpose: This study aimed to compare immersive virtual reality–based instruction with traditional...

Sena Cinarli, Gamze Aydoğan, Ebru Sever et al. · 0 citations
Open access Sep 2026

UX Design Guidelines for Teaching Procedural Knowledge in Educational VR: Medium-Specific Message Design Strategies, Learning Effects, and Consistent Improvement Across Learners

Research on educational virtual reality (VR) has focused on learning outcomes, but less on the design strategies that create those outcomes or whether benefits are consistent across different learners. This study created user experience (UX) design guidelines for educational VR by analyzing strategies from print, video...

Yurim Oh, Jungjo Na · 0 citations
Open access Sep 2026

Immersive VR learning environments: cognitive load, engagement, and learning analytics

Immersive virtual reality (VR) can represent complex educational content through spatial organization, multimodal presentation, and interactive exploration, but its instructional value relative to traditional and non-immersive multimedia learning remains uncertain. This study compared three instructional formats ov...

Zuo-Yuan Liu, L. Makhno, Larisa Kosareva et al. · 0 citations
Open access Sep 2026

The impact of a 360-degree immersive VR video observation environment on deltoid IM injection skill acquisition and 2-month competency maintenance: a single-group pretest–posttest study

Digital technologies are crucial for nursing competency, especially in maintaining educational continuity during global and regional crises. However, evidence on 360-degree immersive VR for specific high-stakes procedures like deltoid intramuscular (IM) injections remains limited. To evaluate the impact of...

S. Ç. Durmuş, Yurdagül Erdem, R. K. Ağca · 0 citations
Open access Sep 2026

The Effectiveness of Augmented Reality (AR)-Based Learning Media on Elementary School Students' Interest and Science Learning Outcomes

Findings provide evidence that AR-supported instruction has potential to enhance elementary IPAS learning, although further studies with larger samples and stronger baseline-adjusted analyses are needed.

W. Saputri, Tri Astuti · 0 citations
Open access Oct 2026

From immersive observation to procedural performance: a cluster randomized trial of training in catheterization procedures among nursing students

Immersive 360° video provides consistent demonstrations of clinical procedures. We compared an immersive-video program with conventional simulation, each followed by a common hands-on seminar. Thirty-two teaching subgroups were randomized 1:1. Of 443 consenting second-year nursing students, 442 were analyz...

María del Carmen Agüera-Bolea, Pablo Fernández-Molina, Felipe Jesús Portillo-Castaño et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.