The results suggest that for state-of-the-art LLMs, identifying a solution to the problem is insufficient, and reliably executing the resulting plan still poses a distinct challenge.
Abstract
We propose agentic automata learning to evaluate the extent to which tool-calling LLM agents can uncover hidden environments through interaction, a capability increasingly required in agentic tasks (e.g., reproducing an executable without access to its source code by interacting with it). In our setup, an agent should uncover a hidden deterministic finite automaton (DFA) by interacting with an oracle through (1) membership queries ("Does this string belong to the target language?'') and (2) equivalence queries ("Is this the target DFA?''). Agentic automata learning yields a scalable testbed with controlled task complexity, measurable interaction efficiency, and strong algorithms to compare against from the classic automata-learning literature. Evaluating state-of-the-art LLMs with a multi-turn agent scaffold, we find that while they are able to recover simple DFAs, their performance drops sharply as DFA size increases. Results improve with a more elaborate ReAct-style state-tracking scaffold, yet strong models still struggle with complex instances. Trajectory analyses reveal recurring failures in query planning, evidence integration, and hypothesis construction. These failures occur even though the models mention classic automata learning algorithms in their reasoning, and can implement and execute them when given access to a coding environment. Our results suggest that for state-of-the-art LLMs, identifying a solution to the problem is insufficient, and reliably executing the resulting plan still poses a distinct challenge.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
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The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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