An agent that moves must recognise a place from a viewpoint it has never seen. We introduce 4MT-VLM, a dataset of procedurally generated landscapes, each rendered across five stimulus modes that remove appearance cues while holding layout fixed: shape and colour, shape only, colour only, bare terrain peaks with no objects, and a valley viewpoint that puts the peaks on the horizon. The last condition is commonly used in clinics to probe hippocampal function in human patients. We test this benchmark across sixteen different open and closed-source models and report 4AFC performance, a measure which is also used to grade human participants. We observe that models identify a place from the studied viewpoint but lose it once the camera moves, dropping below the 25% chance level at 135{\deg} where a human observer scores 85%. Frontier models (Gemini 3.8 Flash, GPT-5.6) answer only 39% and 31% of rotated trials correctly, recovering to 85% and 55% only when distractors are moved more than 30 meters apart. Our benchmark demonstrates that while current VLMs possess rudimentary cognitive maps, their spatial resolution remains fundamentally too coarse to maintain a stable, 3D understanding of the world once the viewpoint changes.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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