This work introduces BioVLN, a simulation platform for developing and evaluating visual-language navigation agents in biomedical laboratories and shows that geometric exploration reaches 74.4--87.5% success, while sampling multiple valid positions in the operation area improves success and reduces unsafe proximity.
Abstract
Biomedical laboratory robots must navigate to instruments before performing experimental procedures. Existing embodied navigation platforms are designed for household environments and treat a target as an object center or an arbitrary nearby position. This representation is inadequate for laboratory instruments, which must be approached from their operating side while maintaining safe clearance from surrounding equipment. We introduce BioVLN, a simulation platform for developing and evaluating visual-language navigation agents in biomedical laboratories. BioVLN represents each instrument with three regions: its physical body, a surrounding clearance region, and an operation area in front of the usable side. This model is applied consistently to scene generation, target placement, navigation evaluation, and safety analysis, so success depends on reaching a position from which the instrument can be accessed. BioVLN supports procedural scene generation and manually designed environments, producing 47 scenes and 1667 episodes. Standardized navigation and reinforcement-learning interfaces enable trajectory collection and policy training. Experiments show that geometric exploration reaches 74.4--87.5% success, while sampling multiple valid positions in the operation area improves success to 83.3--92.5% and reduces unsafe proximity.
HumanoidVLN, a physics-grounded simulator and benchmark for VLN across diverse humanoid embodiments, and compatibility with NaVILA, DualVLN, StreamVLN, and JanusVLN are presented.
In environments where human presence is restricted due to safety concerns, cognitive robots can play a vital role in executing tasks. While robotic systems have made impressive advances in tasks such as object recognition, they still fall short in terms of true spatial understanding. Robots are not yet able to understa...
A. Jain, N. Chauhan, Rahul Shrivastava· International Journal of Int...· 0 citations
This work introduces TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments, and demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requirin...
A. Li, Yu-Xin Chen, Zhao-Bo Li et al.· 2 citations
Results show that search efficiency depends on alignment between exploration design and spatial structure, not universal strategy superiority, and that search efficiency depends on alignment between exploration design and spatial structure, not universal strategy superiority.
This survey examines what can be reused across robot embodiments and what must still be implemented on a new robot, and examines recent work through three overlapping research directions: sharing semantics and perception, sharing robot data and interfaces, and learning correspondence across embodiments.
Y. Domae, Keisuke Shirai, Hanbit Oh et al.· Trans. Mach. Learn. Res.· 0 citations
NavVerse is introduced, a physics-enabled benchmark for indoor-to-outdoor embodied navigation, and zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation.
Jun-Zhe Wu, Yue Hu, Zeyu Han et al.· arXiv.org· 0 citations
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