Jul 2026· International Journal of Innovative Computing· 0 citations· 20 references
TL;DR
The findings demonstrate MARL’s promise in solving navigation problems efficiently and provide concrete recommendations for tuning training parameters and network structures to enhance performance and robustness.
Abstract
This study explores the potential of Multiagent Reinforcement Learning (MARL) for autonomous navigation in a discrete two-dimensional environment. We design and implement an agent that learns an optimal path through a 5×5 grid via repeated interactions and a reward-based mechanism. Over 500 training episodes, we examine the convergence speed of the learned policy, the stability of agent behavior, and the success rate in reaching the goal. Our approach combines artificial neural networks with a multiagent framework, enabling decentralized decision making and scalable adaptation. We discuss critical factors affecting learning stability, including reward function design and network architecture, and outline avenues for extending the methodology to more complex, real-time tasks. The findings demonstrate MARL’s promise in solving navigation problems efficiently and provide concrete recommendations for tuning training parameters and network structures to enhance performance and robustness.
A Maze Evolution framework, denoted as ME, is proposed, where an evolutionary algorithm searches a constrained space of grid-based mazes to produce a best evolved environment set for RL with desirable properties (e.g., feasibility and controlled structural difficulty).
Yan-Shun Huang, P. Harn· GECCO Companion· 0 citations
This thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations, and addresses long-horizon modeling through architectures with memory.
Three widely used RL algorithms for continuous robotic control are compared, finding that A2C exhibited highly unstable performance under energy-aware rewards on MountainCarContinuous-v0, suggesting that A2C may require additional reward shaping or tuning before use in energy-constrained robotic applications.
Om Herur· American Journal of Student...· 0 citations
Multi-agent Reinforcement learning has gained significant attention for solving decision-making problems involving multiple autonomous agents. However, effective learning in MARL is still difficult due to environments, dependencies between agents, and poor exploration strategies. Although adaptive exploration and curri...
B. Adwaith, Kevin Francis, Remya Nair T· International Conference on...· 0 citations
The Open Ant is presented: a physical variant of the commonly used Gymnasium Ant environment, along with a simulation, that demonstrates that competent walking policies can be learned from scratch in approximately one hour directly from the physical robot's experience for two substantially different RL algorithms: SARS...
E. Lupu, Patrick Spieler, Khurram Javed et al.· arXiv.org· 0 citations
This paper summarizes the maze solving methods based on RL and mainly includes seven categories: Deep Q-Networks, Quantum Reinforcement Learning(QRL), Hierarchical RL, Curriculum Learning, Reward Shaping, Transfer Learning, and Multi-Agent RL.
Weijia Li· Theoretical and Natural Scie...· 0 citations
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