Effective learning design guidelines for realizing arm-based locomotion on life-sized robotic hardware and expanding the traversable workspace of robots are provided.
Abstract
Brachiation is a form of locomotion in which primates move primarily using their arms, enabling traversal in environments without footholds. However, this motion requires highly coordinated whole-body movement and precise timing control for bar grasping and release. As a result, achieving robust behavior on life-sized robotic platforms remains challenging. In this study, we present a reinforcement learning-based method to realize brachiation on a life-sized dual-arm robot. The core of the proposed approach is Waypoint-Guided Reinforcement Learning (WGRL), a learning framework for inducing non-linear and complex motions. For high-difficulty tasks where imitation learning data are unavailable, WGRL guides behavior acquisition by sparsely specifying waypoints for the end-effector trajectory, while whole-body motion is generated through reinforcement learning. In addition, by integrating the waypoint-following guidance with rewards based on task success and mechanical energy, and training in an environment designed for Sim-to-Real transfer, the proposed method achieves both forward progression and motion stability. The acquired behavior is evaluated through Sim-to-Sim experiments under monkey-bar environments with geometric variations and hardware experiments, confirming robust brachiation including failure recovery behavior. This study provides effective learning design guidelines for realizing arm-based locomotion on life-sized robotic hardware and expanding the traversable workspace of robots.
This study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space, and shows that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment.
Soft robots exhibit rich deformation and contact interactions that are particularly suited to crawling locomotion. At the same time, these properties make modeling and control challenging, especially in systems with continuous deformation and strong ground contact. While simulation-based reinforcement learning has been...
An integrated framework that combines a vision module for landing point and time prediction with a direct position and time conditioned RL locomotion policy, instead of intermediate velocity commands is proposed, which mitigates perception latency during dynamic interception.
Yi-Dong Zhu, Zibo Dai, Tong-Ning Zhang et al.· 0 citations
A hybrid framework that couples Rapidly exploring Random Trees (RRT) for global motion planning with Proximal Policy Optimization (PPO) for local leg-pushing control is presented, evaluated in a CoppeliaSim simulation of a Spot-like quadruped pushing a box to a goal pose.
This work proposes a hierarchical reinforcement learning pipeline that empowers the robots to perform aggressive locomotion through constrained obstacles--a narrow gate, extending the lifelike agility of legged robots to match that of their biological counterparts.
Zeren Luo, Jiahui Zhang, Yimin Han et al.· 1 citation
Context—Snake-like robots are biomimetic systems that can move effectively in narrow, complex, and restricted environments thanks to their modular and flexible body structures composed of numerous serially connected joints. These characteristics offer significant advantages, particularly in areas such as pipeline inspe...
Furkan Mezgil, M. Bingöl· Pamukkale Üniversitesi Mühen...· 0 citations
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