Jul 2026· Journal of Innovation and Research in Primary Education· 0 citations
Abstract
Digital technology has increased demand for instructional media that address persistent difficulties in teaching abstract topics such as climate change, yet little empirical evidence exists on elementary students' needs and readiness for augmented reality (AR)-based learning media in Indonesia. This study analyzed fourth-grade students' needs for AR-based climate-change learning media within Ilmu Pengetahuan Alam dan Sosial (IPAS, Natural and Social Sciences) instruction and identified requirements to inform its design. Using a research and development approach following the Alessi and Trollip instructional design model, a structured fifteen-item Likert-scale questionnaire was administered to 60 fourth-grade students from two elementary schools in Palembang, Indonesia, and responses were analyzed descriptively through percentage distributions. Results showed that most students found climate-change material difficult to understand, strongly endorsed visual and interactive learning media, and reported high ownership and habitual use of personal digital devices, yet few were already familiar with AR technology. General interest in AR was considerably higher than interest specifically directed toward AR integrated with climate-change content, and student reports diverged from those attributed to teachers regarding existing interactive media use. These findings establish a pedagogical rationale and technological readiness for developing AR-based climate-change media, while cautioning that enthusiasm for AR cannot be assumed to transfer automatically across content domains, offering an empirical foundation for subsequent design of developmentally appropriate AR learning media.
The results showed that the media received a validity score of 82.50% from subject matter experts and 84.00% from media experts, as well as positive responses from teachers and students, making it feasible and practical for use in IPAS learning.
Putri Nur Sakina Karadjo, H. Herlina, Sisriawan Lapasere et al.· Equator Science Journal· 0 citations
Background: Developing a reading culture among elementary school students is important for supporting literacy development and meaningful learning in Indonesia. Digital learning media may help teachers to provide more engaging and contextual reading materials. Augmented reality (AR)- and virtual reality (VR)-based digi...
Robiatul Munajah, Andi Kilawati, Budi Arifitama et al.· South African Journal of Chi...· 1 citation
This study contributes a validated and practical prototype for contextual English learning that integrates augmented reality, local cultural heritage, and SDG 4.7-oriented education in South Kalimantan.
Rizky Amelia, Heldiansyah, Siti Kustini et al.· Asian Journal of Interdiscip...· 0 citations
The findings indicate short-term implementation readiness and perceived feasibility, not sustained classroom use or causal effectiveness, is needed for continued implementation of augmented reality in science, technology, engineering, and mathematics teaching.
ABSTRACT
The continued reliance on printed teaching materials in elementary science (IPAS) ecosystem learning has created a gap between the presentation of scientific concepts and students' authentic learning experiences. This challenge becomes more evident when instructional materials fail to accommodate students' div...
I. K. Y. Suastawan, Kadek Hengki Primayana, I. M. A. Winangun· LEARNING Jurnal Inovasi Pene...· 0 citations
Limited access to interactive and context-sensitive learning resources constrains junior high school students’ engagement with local culture. This study developed and evaluated augmented reality (AR)-enhanced digital teaching materials integrating Rokan Hulu Malay local wisdom to support students’ cultural literacy. Th...
Ike Betria, I. Rahmawati, Mi’rajul Rifqi et al.· JPI: Jurnal Pustaka Indonesi...· 0 citations
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