The results showed that the media received a validity score of 82.50% from subject matter experts and 84.00% from media experts, as well as positive responses from teachers and students, making it feasible and practical for use in IPAS learning.
Abstract
This study aims to examine the development process, validity, and practicality of Augmented Reality-based learning media in enhancing fifth-grade students’ understanding of science concepts at SDN Inti Dolago on the topic “Seeing Because of Light.” Issues in science education indicate that students still struggle to grasp abstract concepts because instruction is dominated by lecture-based methods and the limited use of visual media. This study employed the Research and Development (R&D) method using the ADDIE model, implemented through the implementation stage. The research subjects consisted of 20 students, a classroom teacher, and two expert validators. Data were collected via expert validation sheets and user response questionnaires, analyzed using percentage techniques based on a Likert scale to determine the media’s validity and practicality levels. The novelty of this study lies in the development of Assemblr Edu-based Augmented Reality media on visual system material in elementary schools to support conceptual understanding through interactive three-dimensional object visualization.The results showed that the media received a validity score of 82.50% from subject matter experts and 84.00% from media experts, as well as positive responses from teachers and students, making it feasible and practical for use in IPAS learning.
The findings showed that the developed media met validity criteria based on assessments by subject-matter, media, and language experts, while also demonstrating high practicality for teachers and students.
Wiwi Fismariza, R. Yefterson, Azmi Fitrisia et al.· ARMADA : Jurnal Penelitian M...· 0 citations
The results showed that the developed media was highly feasible for classroom use and demonstrates that the AR-based EDUTV interactive visual media is valid, feasible, and effective for supporting Science and Social Studies learning on ecosystem topics while enhancing elementary students' science literacy.
The adaptive AR-based learning media is expected to enhance students’ visual-spatial ability and learning outcomes through interactive visualization and more meaningful learning experiences through interactive visualization and more meaningful learning experiences.
Amanda Mahabbah Najwa Shakila, Nurhadiansyah Nurhadiansyah· Journal of General Education...· 0 citations
The developed LKPD was valid, practical, and effective in improving students' learning motivation and showed that the developed ADDIE model was valid, practical, and effective in improving students' learning motivation.
H. Kurniawati, Anwar Ardani· Jurnal Inovasi Pendidikan MH...· 0 citations
The AR-based learning media developed proved to be Highly Feasible, Highly Practical, and Effective in improving students’ learning outcomes on the Image Manipulation material at vocational high schools.
Samin Biahimo, L. Laliyo, Dian Novian et al.· Journal of Innovation and Re...· 0 citations
Findings indicate that the developed digital book with environment-based AR features is a valid, practical, and effective learning medium for enhancing science learning outcomes and interest among fifth-grade elementary school students.
Luh Putu Susilawati, N. Dantes, I. Ardana· Jurnal Paedagogy· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.