Activation steering provides a lightweight and flexible way to control large language model (LLM) behavior. However, effective steering requires more than inducing the intended behavior: it should also limit unintended changes and remain robust across inputs and training data. Existing evaluations cover these dimensions only in fragments. As a result, the trade-offs between efficacy and side effects have not been systematically characterized. We introduce SteerScope, a two-axis, multi-dimensional evaluation suite that jointly characterizes steering outcomes and method properties through 15 metrics. We score target efficacy and side effects on language quality, task capabilities, and safety and reliability, and further assess generalization and data dependence through steering-specific metrics for sample efficiency and sample sensitivity. Rather than comparing methods at a single operating point, we characterize the trade-offs between efficacy and side effects. Under matched models, tasks, and evaluation protocols, we benchmark 23 methods spanning 4 families, including prompting, LoRA, and SFT as baseline methods, and release the suite as an extensible codebase. We find that current activation steering methods do not yet surpass the Prompt Steering baseline in their overall balance between steering efficacy and side effects: across both model scales, no evaluated activation steering method achieves higher efficacy without incurring greater composite side effects. We further uncover a consistent coupling between steering efficacy and side effects. Under OOD prompts, target efficacy is often preserved, whereas side effects tend to become more pronounced, particularly through declines in instruction relevance and fluency. Methods also exhibit sharply different sample-efficiency profiles.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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