Skip to content

ExperienceIndex: Artifact-Grounded Memory

Peter Baile Chen Geoffrey X. Yu Xinming Liu Samuel Madden Dan Roth Jacob Andreas Doug Downey Michael Cafarella
Oct 2026
Artificial Intelligence Machine Learning Natural Language Processing

Abstract

Knowledge-intensive tasks require answering many questions by reasoning about a shared corpus of artifacts (e.g., court cases, or scientific literature). As humans interact with these corpora, they naturally accumulate experiential knowledge about artifacts, enabling them to quickly identify the complete set of relevant artifacts for each new task. However, existing AI agents lack appropriate memory solutions to build or reuse such artifact-grounded experience, leading to lower answer quality and higher online cost. Existing memory solutions extract and reuse information from prior task-solving traces, but they primarily focus on user preferences, factual attributes, or abstract reasoning patterns rather than persistent artifact-specific knowledge. We introduce ExperienceIndex, a novel experience layer for AI agents that captures and reuses knowledge about artifacts based on prior reasoning traces. ExperienceIndex stores two complementary forms of experience: (i) single-artifact experiences that summarize an artifact's contribution to prior tasks and (ii) artifact-pair experiences that encode structural relationships discovered during past reasoning. Integrated as lightweight middleware, ExperienceIndex uses an experience retrieval mechanism to guide agents toward the complete set of relevant artifacts for new tasks, improving both answer quality and efficiency. Across diverse corpora and agentic solutions with different search frameworks, ExperienceIndex delivers consistent gains, raising answer quality by up to 11.0 points and reducing online dollar cost by up to 50.5%. We further demonstrate two benefits: (i) cross-task generalization, where experiences accumulated from text-to-SQL tasks transfer to factoid QA tasks over the same artifact corpus, and (ii) teacher-student learning, where experiences from a stronger model enable a weaker model to reach comparable performance.

View source

Similar papers

#artificial intelligence Conference Open access Jun 2018

Gibson Env: Real-World Perception for Embodied Agents

This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.

F. Xia, Amir Zamir, Zhi-Yang He et al. · 1,069 citations · ⚡112
#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54

Diffusion models as plug-and-play priors

The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.

Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al. · 316 citations · ⚡15

Trajectory Balance: Improved Credit Assignment in GFlowNets

It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...

Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al. · 302 citations · ⚡60
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13

Related blog posts

MIT News · Artificial Intelligence Sep 29, 2026

Who we become when we talk to machines

Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.