As agentic systems gain commercial popularity, user simulators increasingly serve as measurement instrument for their evaluation. However, the fidelity of simulated users in comparison to real human users is generally low, and typically assessed by costly, subjective LLM judges. In this pilot study, we ask whether fidelity can instead be measured deterministically by treating a user persona sociolinguistically: as a social type that emerges from observable linguistic style, rather than one predicted by labels or descriptions a model must extrapolate into behaviour. We author personas as concrete stylistic rates, which lets us transfer two established, model-free instruments -- authorship-verification stylometry and lexicon-based content analysis -- as fidelity diagnostics. We A/B-test the sociolinguistic schema against a flat descriptive baseline across five task-oriented customer-service agents. Results show that the sociolinguistic schema improves both stylistic adherence and stylometric distinguishability for most of the tested models, with a caveat that persona style fidelity does not necessarily equal persona "naturalness". We argue that a sociolinguistic approach to persona design is a promising path towards more diverse and representative user personas, and that these metrics are most valuable in an error-attribution analysis, localizing where fidelity breaks down. This is a first step towards interventions that move user simulations closer to faithful renderings of diverse and variable linguistic outputs.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.