Evaluating user experience (UX) with automated computational methods has gained increasing attention, supported by empirical evidence from UXBench. However, binary preference prediction provides limited insight, while relying on a single user-agnostic reward model overlooks the inherent heterogeneity of users, whose expectations can differ substantially. In this paper, we present UXBench Pro, comprising 1{,}000 test instances derived from real user interactions across 12 task scenarios and 82 domains. Each instance is paired with a FACTORS user profile that characterizes the user through seven interpretable behavioral facets, differentiating user groups. To provide richer evaluation insights, we introduce a dual-perspective paradigm that combines a personalized User Reward Model (URM) for third-person judgment with Sim4Eval, a user simulator that enables multi-turn interactions and provides first-person evaluation across four cognitive state dimensions. To assess the reliability of these based evaluators, we further introduce two meta-benchmarks, URMBench and USimBench, that evaluate how faithfully they reproduce real human preferences and behaviors. Extensive experiments reveal seven key findings that highlight the importance of user modeling and multi-perspective evaluation, offering a fresh perspective on user-centric benchmarking and motivating personalized model optimization.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.