Aug 2026· IEEE Robotics and Automation Letters· Vol 11, pp. 10050-10057· 0 citations· 29 references
Computer Science
Abstract
Existing neural SLAM and 3D Gaussian Splatting (3DGS) SLAM systems often suffer from insufficient observations during indoor turn-arounds and large viewpoint changes, leading to incomplete coverage and missing details in corner regions. We propose IMGS-SLAM, a monocular Gaussian SLAM system tailored for indoor reconstruction, which improves mapping completeness and visual detail fidelity using only RGB images while maintaining competitive tracking accuracy. The method leverages a learning-based dense SLAM frontend to provide camera poses and dense geometric priors, and adopts 3DGS as the map representation. We propose a coverage-aware Dual-Cue mapping-frame selection strategy that decouples tracking keyframes from mapping frames and selects views with high expected coverage gain. This design improves map completeness under indoor turn-around motions and large viewpoint changes, while online-to-offline refinement further improves visual consistency and local details. In addition, we introduce quadtree-guided structured initialization and a high-frequency weighted loss to enhance textures and edge details, and incorporate co-visibility-constrained densification and pruning to reduce artifacts. Experiments on Replica, TUM RGB-D, and ScanNet demonstrate improved map completeness and competitive rendering quality in both synthetic and real indoor scenes.
Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a collaborative framework. Therefore, we present CGS-SLAM, a hybrid decentralized/centraliz...
Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen et al.· 0 citations
RGB-D SLAM systems based on 3D Gaussian Splatting (3DGS) often suffer from map degradation caused by diminishing historical supervision, noisy depth observations, and local-window optimization during online reconstruction. To address these issues, we propose DUDG-SLAM, a Dynamic Replay and Depth-Uncertainty-Guided Gaus...
Jing-Wen Liu, Tao Zuo, Aibo Tian et al.· Italian National Conference...· 0 citations
SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To th...
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.
Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al.· Engineering Research Express· 0 citations
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