Reflective Prompt Optimization of a Deep-Research Agent: A Topic-Disjoint, Multi-Seed Protocol for Measuring Transferable Gains and Prompt-Level Overfitting
Elias LumerSahil SenVamse Kumar SubbiahKevin Paul
Oct 2026
Natural Language Processing
Abstract
Prompt optimization is an attractive alternative to reinforcement learning for adapting language-model agents, since it is cheap and produces human-readable artifacts. On factual tasks, however, it carries a failure mode that scalar-reward reinforcement learning does not. An optimizer that reads the training examples can write their answers into the prompt, so an in-distribution gain may be memorization rather than transferable behaviour. We apply reflective prompt evolution (GEPA) to the two system prompts of a multi-agent deep-research agent and evaluate it under a topic-disjoint split in which no topic is shared across train, validation, and test. Held-out citation reward rises by 0.079, from 0.702 to 0.781, with a bootstrap 95\% confidence interval of [0.051, 0.107], and the gain replicates across three seeds (mean 0.107). Nearly half of the winning prompt is a memorized answer key, yet a controlled ablation shows this content earns no reward even on the exact training questions it encodes. The large validation-minus-held-out gap is therefore small-sample selection under a noisy judge, not memorization. Varying the verifier isolates what makes the gain transfer. Decomposed per-dimension feedback is the causal ingredient, and collapsing it to a single scalar reward makes held-out transfer negative. The gain persists under an out-of-family judge and is largely reproduced by a hand-written version of the discovered recipe. Credible evaluation of prompt optimizers therefore requires held-out topics, multiple seeds, and verifier ablations. We release the candidate prompts, lineage diffs, figures, tables, and analysis.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.