A conversational speech model has to decide, at every pause, whether to speak. Existing evaluations test boundary detection, policy adherence, or aggregate statistics, not this decision. We place real-time speech systems at 427 pauses and 482 turn ends from 176 unscripted conversations in Seamless Interaction, give each the conversation so far, and score what it generates against what the person did: whether and how soon it speaks at a pause; its latency, length, and wording at a turn end; and whether it can answer a question about the preceding 30 to 120 seconds. Across six systems, the hosted APIs (GPT Realtime, Gemini 3.1 Flash Live, Grok Voice) respond at almost every pause whichever endpointer they use; only their latency, about 1 to 4 s with silence-based endpointers and about 8 s with semantic turn detection, decides whether the words land inside the pause. The full-duplex models (PersonaPlex, Moshi) are the only systems that regularly stay silent and the only ones that interrupt within a human reaction time. Hosted systems reply longer than the person. Given the history as text, hosted systems recall 41 to 60% of conversation facts under a Claude Opus 5.5 judge and 19 to 26% under a strict word matcher; hearing it as audio, full-duplex models recall 17 to 22% and 12 to 15%. We release the labels, points, harness, and every output.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.