Detecting communicative meaning in dialogue requires modeling not only lexical content but also the participant-role structures through which sentiment, emotion, politeness, and formality (SEPF) are expressed. Existing approaches rely on contextual language representations while leaving semantic roles implicit. We introduce a role-aware transformer architecture that maps the four SEPF dimensions to theory-grounded Semantic Role Labeling (SRL) configurations, incorporating these configurations directly into the transformer's self-attention mechanism. Role-aware attention models non-directional internal states (sentiment and emotion), while directional role-aware attention captures initiator-to-recipient relations for external cues (politeness and formality). The resulting role-aware representations are fused with contextual embeddings through a learned gate that adaptively weights how much role information each input contributes, rather than appending semantic roles as an auxiliary feature vector. Across four benchmark datasets, the framework yields statistically reliable gains over strong BERT-based baselines for emotion, politeness, and formality, with gains concentrated in theoretically predicted cases such as low-frequency, complex emotions and highly polite expressions; sentiment improvements are marginal and non-significant, suggesting that sentiment is conveyed more through lexical choice than participant-role structure. Additional evaluation on real-world data demonstrates that the framework improves both predictive performance and model traceability. These results demonstrate that linguistically grounded modifications to transformer self-attention improve the detection of communicative meaning, generalize beyond benchmark datasets to real-world mental-health data, and yield traceable, role-grounded explanations that extend beyond predictive performance to interpretability.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.