Language models are increasingly used in settings where outputs should follow an intended distribution, yet their generation probabilities are often poorly calibrated to it. In many such requests the distribution is implicit and the valid outputs cannot be listed in advance, so the task cannot be passed to an external random number generator. We study whether this capability can be improved directly through fine-tuning. Concretely, we fine-tune language models on synthetic prompts that require sampling from mathematical distributions, and compare two Calibration Fine-Tuning variants: a soft-target method that converts the desired output distribution into trie-derived next-token targets, and a hard-target method that trains on sampled completions from the same target distribution. Across 12 models spanning four families, both methods substantially improve structured-sampling fidelity on held-out distribution families and unseen parameter settings, showing that training on cheap synthetic mathematical distributions improves sampling on unseen distributions, even in natural language. The gains also transfer to broader stochastic generation benchmarks, including open-ended random generation, where fine-tuned models broaden their first-token support by one to two orders of magnitude, and NoveltyBench. The gains sometimes reduce downstream capability, especially arithmetic reasoning, with costs varying by model. Overall, our results show that probabilistic calibration can be improved through fine-tuning with either objective, and that calibration learned on mathematical distributions transfers to natural-language stochastic generation. Code is available at https://github.com/chandar-lab/calibration-finetuning.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.