Work on debugging LLM agents treats the"first mistake"marked by a human or LLM judge as ground truth for where a trajectory failed. We ask whether such labels point at causes or symptoms, and make the distinction executable: we restart the agent from reconstructed intermediate states of a failed trajectory and estimate its prefix value V(h_t), the probability of success from each step, with a certified point of no return (PNR) for a failure. On 150 SWE-bench Verified tasks with two frozen open-weight agents, we build such curves for 47 and 60 failed trajectories and probe every step labeled by four frontier judges under the Traverse rubric. We find that the labels do not mark what a controller needs. Judges of different lineages agree on the exact step in only 21/57 cases, and the newest judges flag mistakes in 8/10 and 10/10 successful runs. For 66% of the labels, the agent's success probability does not drop at the labeled step; only 7/188 answers name the decisive step. Restarting at the measured restart point raises expected success from 0.44 to 0.57 offline, and real restarts confirm the advantage, whereas restarting at a judge's label does not (-0.08 to -0.03). We release our code, curves, and labels.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13