Avoiding What Your Teacher Already Knows: Entity Familiarity for Deep-Search Distillation
Yifei LiuZhixiang LiangWentao TanYicheng WangJiaqi WangNan DuanQiong Cao
Oct 2026
Artificial IntelligenceNatural Language Processing
Abstract
Deep-search agents are commonly trained by distilling tool-use trajectories from stronger teacher models. However, structurally complex questions may remain relatively easy for teachers familiar with key entities in the underlying entity graph, resulting in lower search demand and weaker supervision. We refer to this teacher-specific variation in question difficulty as teacher-relative difficulty and investigate entity familiarity as an early predictor. We first introduce Evidence-Verified Entity Familiarity (EVF), which estimates familiarity by verifying a teacher-generated factual brief against online evidence. Across multiple teachers, EVF is significantly correlated with teacher-relative difficulty with AUCs of 0.60--0.70. However, its high cost makes it impractical for constructing entity graphs at scale. To address this limitation, we propose Self-Reported Entity Familiarity (SEF), a lightweight gating signal that directly asks a teacher whether it is familiar with an entity before admitting that entity into the graph. Across multiple teachers, trajectories from SEF-gated synthesis exhibit greater observed search demand and yield higher downstream student accuracy than those from ungated synthesis. Because familiarity is teacher specific, we further study cross-teacher reuse. We screen graphs collected for other teachers using Kimi-K3's SEF judgments and use the retained graphs to produce 5,411 additional trajectories. Combined with 2,200 trajectories from newly constructed, SEF-gated graphs, these data improve Qwen3.8-27B's accuracy from 44.10% to 66.41% on a BrowseComp subset, and achieving state-of-the-art performance among models of comparable size on BrowseComp, SEAL-0, HLE-text, and xbench. Overall, SEF provides a low-cost way to synthesize more informative supervision for deep-search distillation.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13