Hybrid reasoning models such as the Qwen3 series switch between a THINK mode and a NO-THINK mode through a few chat-template tokens. A popular recipe trains such models with reinforcement learning in NO-THINK mode and reports improved reasoning performance. We provide evidence that much of this gain can be explained by thinking leakage: the gain comes largely from partially reactivating the reasoning abilities of the original model's THINK mode instead of learning enhanced reasoning behavior. We train Qwen3-1.7B, 4B, and 8B with GRPO in NO-THINK mode. As accuracy improves, responses become longer and more reflective, are increasingly judged by the original model to resemble its own thinking, and the model's internal activations shift toward its THINK mode. We then investigate at the level of weights, activations, and attention heads: scaling the RL update further elicits THINK-mode behavior and approaches THINK-mode accuracy but does not exceed it; in Qwen3-8B, replacing a low-dimensional THINK-related activation subspace of the RL-trained model with its original-model value removes most of the RL gain, and the reverse exchange transfers a considerable fraction of the gain to the original model; and the RL-induced shift passes through the attention heads that read the empty think block. We further identify a possible mechanism in the GRPO training signal: responses favored by the advantage-weighted update are more THINK-like, and a gradient step computed from this signal moves the model toward its THINK state. Thus, gains in NO-THINK mode can largely reflect reactivation of reasoning abilities already present in the original model.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.