The explosive growth of short videos has presented significant challenges to content governance. Traditional manual labeling is inefficient, slow to iterate, and costly. Therefore, we explore and develop a multi-stage autopilot labeling framework aimed at progressively increasing the level of automation in short video content annotation. To move beyond the heavy reliance on human expert labeling at the initial L0 stage, we first introduce a discriminative MLLM labeler at the L1 stage, which is fine-tuned with supervised data to directly predict labels for short videos. Advancing to the L2 stage, we shift to a domain-adaptive MLLM pretrained on short video data and use it for zero-shot labeling, enabling flexible generalization without task-specific supervision. In the L3 stage, we propose an agentic annotation workflow, and equip the agent with several key tools, which empower the agent to handle complex, unfamiliar, or vaguely defined cases, significantly reducing the need for human intervention. We conduct extensive experiments across various content issues, and results demonstrate that each stage of the autopilot labeling framework progressively improves labeling accuracy, and has significantly reduced manual labor costs in real-world applications by up to 85%.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.