A fundamental challenge in cognitive science and neural computation is the binding problem. Compositional generalization can be achieved by factorizing representations into roles, the structural slots of a representation (e.g., serial position or syntactic function), and fillers, the contents occupying them (e.g., a phoneme or a word), which can be recombined freely to represent novel combinations. How neural systems implement role--filler binding, however, remains unknown. One of its simplest cases is phoneme sequencing, where phoneme identity (filler) must be bound to position (role) so that /gum/ and /mug/ are represented differently. A proposal from NLP, the `onion hypothesis' (Csordas et al., 2024), holds that the direction of the neural population state encodes token identity, while its magnitude encodes position. It was formulated for random token sequences; we extend it to natural language and test it in neural models and the human brain. We first evaluated it in an encoder-decoder trained to repeat English words, using representational geometry analyses and causal interventions. Magnitude alone proves incomplete: position is encoded by magnitude together with a systematic rotation of the state direction, a scheme we formalize as the `spiral hypothesis'. We then analyzed intracranial recordings from the auditory cortex of 20 participants listening to short sentences. Across superior temporal gyrus electrodes, the change in population response between consecutive phonemes decreases in magnitude as position advances, and its direction is aligned within consonants and within vowels but near orthogonal across the two classes, supporting the magnitude coding shared by both accounts. These results provide a geometric account of how neural systems bind phoneme identity to position, and show how neural-model hypotheses can yield testable predictions about human neural computation.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.