Skip to content
#natural language processing Preprint Open access

AD4EDU: Benchmarking University Lecture Audio Description across Accessibility Standards, Metrics, and Learner Preferences

Psychias Stylianos Gao Yingqiang
Oct 2026
Natural Language Processing

Abstract

Audio description (AD) aims to enhance the accessibility of visual media for blind and low-vision (BLV) persons. However, in higher education, where slide-based lectures are a default mode of teaching, lecture AD remains largely underexplored. The main reason is that existing production guidelines, evaluation metrics, and benchmark datasets are oriented toward entertainment content and do not transfer to lectures, where ADs must complement the lecturer's speech, resolve deictic references, and fit within narrow pauses. In this work, we propose AD4Edu, consisting of an AD benchmark, AD4Edu-Bench, and a rule-diagnosable evaluation metric, AD4Edu-Eval, for generating and evaluating ADs in higher education. Specifically, we consolidated established accessibility guidance, including WCAG 2.2, the DCMP Description Key, and NCAM's STEM description practices. We further collected silver reference ADs, judge-ordered preference pairs, and pairwise preferences from four BLV raters, and post-trained models with direct preference optimization (DPO) for detailed analysis. Our findings indicate that while the metric reliably detects violations of the standard, ADs that comply with it do not necessarily fulfill the subjective preferences of BLV persons, most notably on description length, underscoring the necessity of active participation of BLV persons in co-designing inclusive AI solutions.

View source

Similar papers

#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13
#computer vision Open access Oct 2004

Mobile-D: an agile approach for mobile application development

The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.

P. Abrahamsson, Antti Hanhineva, H. Hulkko et al. · 225 citations · ⚡18
#artificial intelligence Open access May 2023

Evaluating the Performance of Large Language Models on GAOKAO Benchmark

GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...

Xiaotian Zhang, Chun-yan Li, Yi Zong et al. · 216 citations · ⚡17
#computer vision Open access Mar 2014

Happy software developers solve problems better: psychological measurements in empirical software engineering

A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.

D. Graziotin, Xiaofeng Wang, P. Abrahamsson · 216 citations · ⚡13
#machine learning Review Open access Jun 2014

Why Early-Stage Software Startups Fail: A Behavioral Framework

This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.

Carmine Giardino, Xiaofeng Wang, P. Abrahamsson · 175 citations · ⚡19

Related blog posts

Microsoft Research Blog Oct 22, 2026

Flint-interactive: A language for creating interactive data visualizations

Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.