Role-playing language models speak as characters in games and agent simulations, where the system records what each character can hear, see and understand. We test whether characters respect these boundaries in 480 scenes, each with a counterfactual twin that changes only the hidden fact, so mentions of the twin's fact measure guessing. Across 11 open-weight models, characters use content from speech they cannot understand or hear at 67 and 72 percentage points (pp) above this baseline, although most models correctly state what the character perceives. This is a curse of knowledge. The leak extends to hidden actions and private messages and changes where characters search. Five of six proprietary models rarely leak, but compliance in strong models depends on input format. Changing only the scene layout or character description raises the rate in two otherwise compliant open-weight models from under 10 to over 60 pp, and combined changes raise two proprietary models from near zero to 13 and 21~pp. Writing the line as the scene's author leaks nearly as much as role-play, and thinking rarely helps. Giving models only what the character observes stops the leak without hiding what it may report.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.