Persistent textual memory lets language-model agents reuse lessons from past tasks to improve on future multi-step tasks without retraining. Systems such as ACE and Dynamic Cheatsheet keep it as a playbook: lessons the agent writes after each task and reads in its prompt. A key challenge is to decide which lessons improve later tasks. Current systems leave the decision to the agent itself, which makes performance unstable: the same procedure can write a playbook that helps or one that falls up to 69.6 points below no playbook. These findings motivate valuing lessons by their measured effect on task success rather than by the agent's judgment. We propose Randomized Block Curation (RBC), which measures this effect with a randomized experiment on practice tasks. It groups related lessons into blocks large enough to move success measurably and, on each practice task, includes or leaves out every block at random. Random inclusion makes tasks with and without a block comparable, so the gap in their success estimates the block's effect. RBC keeps the blocks that help and, since the same procedure can write a helpful or a harmful playbook, grows several and serves whichever curated, whole or no playbook scores best on fresh practice episodes. Across two memory systems, three models and three benchmarks, RBC raises average success to 66.9, against 55.5 with the whole playbook, 54.1 with no playbook and 53.8 when the agent's own judgment picks the lessons to keep.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.