Executable tests grade large language model (LLM) coding-agent patches for leaderboards, rewards and self-improvement. Two preregistered re-execution studies returned negative results. SWE-bench Pro v1's offline option rejected none of 59 accepted Go patches whose grading configuration changed. Their exploratory, unweighted upper confidence limit is 4.95% under candidate independence, leaving a 3% exposed-patch risk unresolved; the preregistered estimator uses inverse sampling-probability weights. An extension was inconclusive. In a selected stratum, a reconstructed module cache built from the reference solution's dependencies rejected accepted alternatives from four models that passed with their own dependencies. Re-executing 1,929 selected agent-version/task evaluations from the Darwin G\"odel Machine's archive preserved best-agent selection and system-variant ranking, with search history and scores of evaluations not rerun fixed. Exploratory host, image and adapted-grader comparisons also preserved them. Seven of 23 disagreements with archived verdicts did not recur on a second host; rebuilt images changed 16 three-run majority verdicts (0.83%) under four-CPU execution. We provide an evidence-to-claim summary, lessons for grader audits and an anonymous replication package. These results concern accepted patches and fixed-history decisions; general policy safety and adaptive-learning robustness require broader evaluations.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.