When Rewards Disagree: Reward Weighting for Token-Efficient Video Reasoning
Zinuo LiYongxin GuoJun LiuJiawei ZhanXi JiangMohammed BennamounFarid BoussaidFeng ZhengQiuhong Ke
Oct 2026
Natural Language Processing
Abstract
Human perception interprets video dynamics by constructing structured mental representations of entities, actions, and temporal boundaries before engaging in high-level reasoning. In contrast, current Video-LLMs typically rely on unstructured Chain-of-Thought (CoT), where crucial visual cues are obscured by verbose narration. While recent efforts ground reasoning in intermediate visual evidence, they rely on task-specific schemas that fail to generalize across diverse video understanding tasks. To address this, we introduce Structured Event Evidence, a unified, temporally ordered schema designed for general video reasoning. However, post-training a model to extract structured evidence while reasoning introduces a severe multi-objective optimization bottleneck, as candidate rollouts must simultaneously satisfy schema compliance, task accuracy, and reasoning budget. Standard reinforcement learning (RL) algorithms attempt to balance these objectives via static scalarization, enforcing a rigid accuracy-length trade-off across training and obscuring fine-grained reward signals. We resolve this by proposing Group-Relative Advantage Balancing (GRAB), which dynamically computes Pareto-optimal objective weights within each rollout group via a minimum-norm criterion over centered rewards. Operating strictly in reward space, GRAB incurs virtually zero computational overhead (<0.002% relative runtime to GRPO) and eliminates brittle weight tuning. Supported by our new PARSE-60K dataset (60K annotations across 35K videos) and a three-stage progressive curriculum, we train PARSE-4B. Across temporal grounding and video question-answering benchmarks, GRAB generates 13% to 39% fewer tokens while maintaining competitive accuracy with exhaustively hand-tuned static weights -- without requiring hyperparameter weight sweeps.
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