Human psychometric questionnaires are increasingly used to characterize large language models (LLMs), but it remains unclear what exactly their responses reflect. To answer this question we analyze responses from 50 LLMs across 45 questionnaires spanning multiple psychological domains using psychometric methodology. We found a dominant principal component explaining 47.1% of variance across standardized, response-derived questionnaire-level primary scores, revealing substantial shared structure across instruments. We investigate its meaning through semantic analysis, respondent framing, and human annotations. Semantic analysis suggests that the component partly reflects experiential self-attribution: how readily models endorse statements describing subjective states and bodily experiences. A model score emphasizing items whose disagreement decreases under human simulation correlates strongly with the component ($r=0.864$). Human ratings of 289 matched items show that inner-life content is positively associated, and social desirability negatively associated, with item-component correlations after mutual adjustment and controls for other semantic properties. Together, six rated properties explain 22.1% of variance in Fisher-transformed item-component correlations, supporting a partial interpretation involving both experiential self-attribution and socially desirable responding. These findings suggest that LLM psychometric profiles share response tendencies that require interpretation beyond the human traits their questionnaires were designed to measure.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.