Ambiguous inputs can admit multiple interpretations, each potentially yielding a different answer. Existing work largely treats this ambiguity as a property of the input, yet for a particular language model, only some alternatives may be known and answerable. We therefore distinguish world ambiguity, capturing all alternatives admitted by an input, from model ambiguity, capturing those accessible to the responding model. To characterize these alternatives, we formalize natural-language clarifications through three desiderata: \emph{uniqueness}, \emph{faithfulness}, and \emph{answer equivalence}. We show that these desiderata induce a one-to-one correspondence between valid answers and equivalence classes of clarifications, implying that any interpretation can be represented either by its answer or by the clarifications that uniquely express it. We leverage this correspondence to introduce \circleclar{}, a black-box method that estimates the set of answers available to a model by checking consistency along an answer--clarification--answer cycle. Across open-domain QA and executable Text-to-SQL, \circleclar{} achieves strong recovery of these answer sets. In QA, the recovered support yields the strongest overall performance in model-dependent ambiguity detection and enables effective selection among answering, clarifying, and abstaining. Together, these results demonstrate the practical value of a model-dependent view of ambiguity and its characterization through an answer-clarification correspondence.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.