LLM systems increasingly rely on groups of agents that discuss, critique, and check one another, assuming that peers will catch individual errors. We test this assumption against a minimal adversary. In a ten-agent factual discussion, one or three adversarial agents repeatedly assert a plausible false answer. After each round we probe each benign agent's private answer through a separate call whose response is hidden from its peers, and we separately label its public stance toward the claim. Across six models and three factual-QA datasets, groups remain stable without an attacker: only 0.6% of benign agents finish with the false answer. A single adversarial agent increases this rate to 44.8% and three to 60.5%. Studies of conformity typically report public agreement without private change; we find the reverse. With three adversarial agents present, benign agents hold the false answer in 51.6% of exposed turns but publicly endorse it in only 19.7%. Much of the influence therefore remains invisible in the discussion, and the false answers persist when agents are asked for their own views. Agents that retain the true answer often fail to defend it; once adopted, the false answer spreads among benign agents, and baseline knowledge does not predict robustness.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13