Large language models (LLMs) reproduce a human working-memory signature on the N-back task: performance declines as memory load N increases, and errors concentrate on lures, items that repeat the current stimulus at a neighboring but incorrect serial position. We ask whether this shared behavioral signature reflects a shared mechanism. The literature offers two candidate accounts. On a precision account, softmax attention cannot concentrate its weight on the item N positions back, so adjacent items are retrieved instead. On an interference account, attention selects the correct item, but the content of competing items corrupts the decision. We dissociate these accounts in 15 pretrained LLMs from three families (70 million to 14 billion parameters) and in minimal transformers trained from scratch. In all three families, the attention heads that carry the task attend to the target on most missed matches. Linear probes decode near-perfectly whether a matching letter occurred at the target or at a lure position, even on trials where the model false-alarms to the lure, although its own decisions barely distinguish the two. Sharpening attention yields negligible gains, whereas suppressing the letter identity of non-target items improves sensitivity (d') in nearly all model-by-load conditions. In larger models the task is spread over more heads, and removing interference helps more. In minimal transformers, precision limits a single attention layer, but a second layer removes this constraint. The working-memory limit of LLMs therefore lies in reading items out under interference rather than in locating them, consistent with interference accounts of human working memory.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
MIT News · Artificial Intelligence· news.mit.eduSep 29, 2026
Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.