Retrieval-augmented generation asks one question at volume: does this evidence support this claim? The answer is one bit, yet most pipelines obtain it from a text generator and pay generation prices for the prose wrapped around it. We compare a non-generative decision model, which returns a typed value from a declared enumeration together with a native probability and no text, against a frontier LLM configured as an engineer would deploy it for binary classification. Both answer the same 495 human-labelled claims from LLM-AggreFact, so every comparison is within-item. We report three things. First, the two systems are statistically indistinguishable on the metric this task is conventionally scored by, a paired difference of -0.56 points, Jev minus Astra, at a 187-fold cost difference. Second, that tie carries almost no information about deployment: the systems disagree on 15.2% of claims, and the cheaper one admits 23.2% of the claims annotators marked unsupported against the frontier model's 14.1%. A component whose job is to catch unsupported claims should be judged on that rate, and the conventional headline hides it. Third, because the errors differ they compose: routing the claims the cheap model is confident about and escalating the rest reaches 74.10 at USD 2.92 per thousand claims against 73.83 at USD 8.93, with the threshold chosen out of fold. But a matched random-escalation control at in-sample thresholds, spending the same budget by coin flip, does as well, so what buys the saving is the escalation share and not the probability that picks what to escalate. Measured against the cheap model it is built from, the cascade costs 61-fold more for 0.83 points, 95% CI [-3.36, 4.86], and it is the more permissive guard of the two. Equal accuracy conceals unequal errors. All predictions, prompts, pricing and code are released.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.