Phonetic error detection (PED) aims to identify phoneme-level substitutions, deletions, and insertions and is essential for educational and clinical speech assessment and intervention. Despite recent advances in speech models for phoneme recognition, their ability to reliably detect fine-grained phonetic errors remains unclear because of a lack of high-quality evaluation data. To address this gap, we introduce PEDBench, the first PED benchmark spanning a continuum from natural to controlled speech. It comprises real-world recordings of spoken errors made by children (N=334), scripted error productions by human actors (N=1,188), and synthetic error productions generated using phone-conditioned text-to-speech (N=1,083). All phonetic annotations were transcribed and verified by two phonetically trained annotators. Our evaluation of 13 state-of-the-art speech models shows that they fail to reliably detect phonetic errors, even under controlled conditions with acted and synthetic speech, where acoustic variability is reduced. The models also exhibit low precision, frequently misclassifying correctly pronounced phonemes as errors. Our speech-language models, fine-tuned on synthetic data, outperform commercial and open-source baselines on word-level PED, although a sim-to-real domain gap remains. We plan to publicly release our code and recipes, along with our acted and synthetic datasets, to support the development of more accurate PED systems.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.