Multi-hop retrieval-augmented generation (RAG) requires an agent to retrieve evidence for a sequence of dependent sub-questions. When a wrong answer lacks a required passage, the passage may be inaccessible to the retriever, or the agent may have failed to issue a query that would retrieve it. Standard retrieval evaluations conflate these two causes. We study how much apparent retrieval failure is instead caused by search drift: the search no longer tracks an unanswered sub-question. Holding the retriever, corpus, and generation model fixed, we introduce ExecutionRAG, a training-free requirement register that records open sub-questions and their supporting evidence. The register changes search guidance but not evidence access, so each gold passage it recovers certifies that the passage was reachable by the original retriever. On 1,000 MuSiQue questions, the number of wrong answers with unretrieved required evidence falls from 382 to 234 with all-MiniLM-L6-v2 and from 383 to 274 with Qwen3-Embedding-0.6B. These counts correspond to 69% to 44% and 66% to 48% of each system's wrong answers, respectively. Crucially, evidence recovery does not produce a proportional reduction in total error: premature resolutions and abstentions increase as missing-evidence failures decrease. The central finding is therefore a shift in the remaining bottleneck, from guiding search toward required evidence to verifying that the retrieved evidence is sufficient.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.