A pipeline built to be deterministic at every stage -- text extraction and optical character recognition (OCR), chunking, embedding, embedding, indexing, retrieval and inference -- returned byte-identical output at each stage across reruns, interruptions, edits, machines of one graphics processing unit (GPU) model and days.
Abstract
To show that a medical device complies with regulation, experts judge whether documents and records meet each requirement and record the judgment for others to verify. For each assessment item that experts define, large language models could prepare a preliminary assessment: a label such as Satisfied or Not satisfied, a reason and quoted evidence. We sent fourteen commercial deployments of such models (seven models from three providers, through six routes) the same request repeatedly, with the deterministic sampling settings each accepted; every deployment returned differing assessments for at least one request, and in twelve the label changed. Reducing reasoning where the interface allows it did not reduce the variation, and prompts of retrieved passages removed it only for the smallest models. The same open-weight model was reproducible or not depending only on how it was served. A pipeline we built to be deterministic at every stage -- text extraction and optical character recognition (OCR), chunking, embedding, indexing, retrieval and inference -- returned byte-identical output at each stage across reruns, interruptions, edits, machines of one graphics processing unit (GPU) model and days, for blood glucose meter and infusion pump documents. OCR, embedding and approximate retrieval varied when their own serving was not made invariant, and outputs changed with the GPU model and with the inference engine's scheduling settings, which therefore belong in the recorded configuration. End-to-end determinism is achievable and gives a testable basis for audit and change control.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.